Computer Game Development
From quite a modest start with about 30-40 students admitted in 2002, the programmes have grown to admit over 200 students in autumn 2013. Currently over 500 students study computer game development at the University of Skövde, and statistics show that it is the largest and most popular academic education concerned with computer games in Sweden. It is also the broadest in terms of the areas covered within special profiles.
Even though computer game development as education is only ten years old, many students have advanced to working positions within computer game companies such as CCP Games, EA DICE, Ubisoft Massive, Paradox Interactive, Starbreeze, Crytek and numerous others.
Five bachelor programmes in computer game development
All the bachelor programmes are academic courses at bachelor level that mix theory with practically oriented elements. Managing software and methods for computer game development are therefore combined with the study of computer games and their forms of expression within each specific area. Please note that all bachelor programmes are taught in Swedish.
DESIGN 180, BA in Computer Science
The Design programme is based on breadth in computer game development focusing on games mechanics and gameplay. Since the role of the designer may differ in different types of game development projects, students also study the basics of dramaturgy, software development and cognitive science.
GAME WRITING 180, BA in Media, Aesthetics and Narrative
Game Writing is a programme with a focus on narrative in technically interdisciplinary combinations in new digital media. The programme combines in-depth knowledge of narrative techniques and creative writing with insights into programming.
GRAPHICS 180, BA in Media, Aesthetics and Narrative
The Graphics programme provides a theoretical foundation in computer games development and has a focus on graphics for computer games. The programme has three in-depth areas: 2D graphics, 3D graphics and animation.
MUSIC/SOUND 180, BA in Media, Aesthetics and Narrative
The Music programme is based on the role of music in computer games but also looks at how music is used in the interplay with moving images. The Sound programme shares many elements with the Music programme when it comes to courses in digital audio design and computer-based sound and music production. The specialist area of the Sound programme is sound narration and the role of sound in computer games.
PROGRAMMING 180, BA in Computer Science
This programme focuses on effective methods of managing data and opportunities for creating games that can be played over networks, for example. The students prepare for an active role as programmer in a games company, but are also well prepared for working with more conventional software development.
Two master programmes
The digital world is evolving rapidly. In an age where the consumer is in control, it becomes increasingly important to think of new ways to articulate narrative and convey ideas. During the master's programme (one year) in Media, Aesthetics and Narration, you will learn how to create narratives and understand how the stories integrate with computer games and new digital media. After your studies, you will have the ability to work within a dynamic and expanding field, or you can go on to further study at master's and doctoral levels.
Computer games are used throughout our society. People play on the bus, at home and at work and we can see how computer games concern a number of areas in the society of today. Furthermore, we see an important industry emerging. The term "serious games" refers to games that engage the user, and contribute to the achievement of a defined purpose other than pure entertainment (whether or not the user is consciously aware of it). The additional purposes can, for example, be education, training, health care or marketing.