Radical play and game development A1N, 15 ECTS, ME719A
Digital games are currently one of the most vibrant meeting points of technology and art. Moreover, digital games are at a perennial moment in time, where critical reflection is favored instead of adrenaline-filled mindless action. But what exactly is the art in videogames? Are there any aesthetics at all in algorithms? These are some of the questions that this course at master’s level targets for investigation. The key words are analytical and creative experimentation within a defined specific theme. Here game development meets the creative arts.
About the course
The central part of this course consists of you individually, or as part in a group, undertaking a project with a focus on art and computer game development.
The course is a co-operation between the University of Skövde and the Valand Academy (University of Gothenburg). All teaching is conducted in English with teachers from both institutions. There will also be workshops with guest lecturers from the game industry and the art world. These are Brenda Romero, awarded game designer who has been more than two decades within the game industry, Julian Oliver, critical engineer and artist who'se electronical art has been shown at for example Tate Modern, and Brody Condon, an artist that often create his art as performance, sculptural installations and video. The invitation of international lecturer and workshop leaders is made possible through funding from the Sten A Olsson foundation for Research and Culture. Read more about our workshop organizers.
The summer school will take place in Konsthallen Skövde (Skövde City Art Gallery - information in Swedish) and be open to the public to visit during term-time as an exhibition. Konsthallen will have partial rights to show the results in different exhibitions.
The first week of the course will be held at the Academy of Valand in Gothenburg where you will be introduced to the course and the other students. The next ten weeks will take place at the Konsthallen Skövde. The course consists of three periods.
The first three weeks will contain intensive teaching; lecturers, work-shops and team building activities. This initial period will have concrete tasks and assignments focusing on the course theme, in order to give you an opportunity to develop ideas about your final project. During the second period (four weeks) you will work continuously on your own project . No formal teaching is planned for this period. And then in the third period, the last two weeks, you will develop your project into its final form together with teachers and tutors.
Application is made through antagning.se (NOTE: all information at antagning.se is in Swedish, please follow our guide which will be published later)
Please contact the course teachers for guidance through the course registration system.