Enhanced preparedness in performing the complexity of end-of-life care using a Serious Game, Thinking and Linking-end of life care
Individuals living with a life-threatening diagnosis may experience an uncertainty of living with death approaching in a longer or shorter time. Many patients and their relatives have questions and a desire to discuss existential, as well as practical and caregiving issues.
Providing non-pharmacological care is a complex matter. Nursing students caring for dying patients are aware of the importance of communication and support, despite this, the literature indicates that the ideal of excellent end-of-life care is not always provided. This may be due to lack of appropriate training and education in end-of-life care. It is therefore encouraged to develop the education related to this specific area to enable undergraduate nursing students develop a deeper understanding of what exactly the complexity of caring for a dying person and their relatives involves. Serious Games presents a user-friendly interface learning tool enabling the nursing student practice professional skills in a risk-free environment. There are currently no serious game for educational purposes applied to education in end-of-life care. The objective of this project is to enhance nursing students learning clinical skills, competence and thereby preparedness in performing the complexity of end-of–life- care by using an interactive learning tool in form of a Thinking and Linking serious game. Increasing the confidence, knowledge and clinical reasoning in nursing students will lead to improved quality of end-of-life care for patients and their relatives.