At the division of cognitive neuroscience and philosophy there are continuously several research projects of different sizes and with different underlying purposes going on. Below is a glimpse of a few selected projects. If you wish to know more about a specific project, please contact the project manager.
Sleep and dreams
The researcher Antti Revonsuo is leading the research at the Consciousness Research Group at the Center for Cognitive Neuroscience, University of Turku, Finland. Recently he has been responsible for and completed two projects: "Neuro Philosophy of Consciousness" (2006-2010) and the "Neuroscience of Brain Reading" (2008-2011). These projects studied neural mechanisms of alternative states of consciousness and especially dreams. Furthermore, Antti supervises three other projects where sleep, dreams, nightmares, and other alternative states of consciousness are being studied (PhD Valdas Noreika, Pilleriin Sikka, and Nils Sandman).
There is a theoretical debate within the research field of hypnosis in which some researchers argue that visual hallucinations associated with hypnosis is best explained by being considered a form of active targeted visualization, while others argue that they are automatic phenomena. The researcher Sakari Kallio leads a project at University of Skövde that aims to shed light on this debate. The phenomena that occur under hypnosis can be studied by measuring brain activity with modern technology. The brain activation is then recorded, visualized and analyzed. Based on this, the project has so far contributed to the debate with the discovery of changes in functional networks in the cortex associated with hypnosis, as well as the first reported behavior verified hypnotic state in a hypnotic virtuoso.
Scientists Judith Annett, Stefan Berglund, and Oskar MacGregor collaborate in a project where empathy is studied from an approach that focuses both on neuroethics and cognitive neuroscience. The project's intent is to conceptualize empathy from basic neuroscience linked to social behavior and also to present a theoretical framework for future empirical research. The approach of the project is primarily based on studies in which pro-social video games are used to see how these are related to pro-social behavior, which in turn are based on different aspects of empathy. Parts of the project are already provisionally accepted for publication.