Theses in serious games

This is a list of all master theses in serious games.

Master theses in serious games

We have a master program with a specialization in serious games. Below we list all theses that have been presented since we launched it in 2008.

2017

(Available in Diva via the university library home page)

Andersson, Emilia
Using a Seious Game as an Educational Tool about Obligation to Give Notice. A Game Collaboration with Tidaholm County.

Gkaris, Konstantinos
First Person Exposure Therapy for Acrophobia.

Hellkvist, Marcus
BRAILLE HERO. Feedback modalities and their effectiveness on alphabetic braille learning.

Karavatos, Athanasios
“WHAT IS YOUR DPS, HERO?” Ludonarrative dissonance and player perception of story and mechanics in MMORPGs.

Hernández Rentería, Luis Alejandro
GAMIFIED LAYER FOR GOOGLE CLASSROOM TO IMPROVE THE USER EXPERIENCE AND ENGAGEMENT OF STUDENTS WITH ADHD

Vilhjálmsson, Oddur
E.V.A.C. – A VALIDATION STUDY. A content and construct validation of a serious game about fire safety.

Wahlman, Kim
SERIOUS PLATFORM GAMES. A comparative study between a serious game and a conventional method.

Höschele Modic, Bernard
SERIOUS GAMES AND AFFECTIVE GAMING. Affective avatars and the play-motivation in serious gaming.

Zryd, Viktor
INVESTIGATING THE EFFECTS OF ACCESSIBILITY. A study on the influence of accessibility features for hearing-impaired players on the perceptions and immersion of non-disabled players.

2016

Ajuzie, Peter
Utilization of information and communication technology and educational games in senior secondary schools in Owerri, Imo state Nigeria: Challenges and prospects

Farhanieh, Iman
A study in History Teaching Using Serious Games

Hackman, Eleonora
Customization, emotional bonds and identification with the player character: A study into the effects of text-based gameplay

Helmisaari, Minnamari
Interaction in virtual restorative environments: How do different possibilities to interact affect the perceived restorativeness of a virtual environment?

Kosunen, Kristoffer
Adult Language Learning: Using Minigames to teach Vocabulary in the ESL Classroom

Krča, Michal
Making better serious games for children with ADHD: Guidelines for designing motivational video game training

Loria, Enrica
Collaborative learning in a simulated environment

Nyman Gomez, Christian
A game to gain awareness of cultural differences: Comparing the effect of a social game and an open discussion exercise 

Turečková, Šárka
Using player's facial emotional expressions as a game input: Effects on narrative engagement

Van, Sophie
Encouraging moral reflection in digital games: Feedback systems and their effects

2015

(available in Diva via the university library homepage)

Bergqvist, Emil
Spatial orientation & imagery: What are the gender differences in spatial orientation and mental imaging when navigating a virtual environment with only auditory cues? (Master 2-year level)

Dahlberg, Rikard
HERZBERG'S MOTIVATIONAL FACTORS IN A GAMIFICATION
ENVIRONMENT How motivational factors may be applied to game design in order to describe the experience of a serious game

Ferraiolo, Danilo
THE ROLE OF AUDIO IN THE ACQUISITION OF SPATIAL KNOWLEDGE

Freitas, Clayton
LEAN-BASED ENTERPRISE GAMIFICATION : Realization of effective gamification in an enterprise context

Gonzales Diaz, Carlos
ATTITUDE GAME: A study in the increase of bullying awareness in 9-12 years old children

Hagvall, Martin
RULES AND BEYOND: THE RESURGENCE OF PROCEDURAL
RHETORIC A Literature Review in Game Studies

Karavatos, Athanasios
“Always blame the healer…” – Single player board games, MMO RPG combats and strategy guides in service for computational thinking.

Spatuzzi, Antonio
Transfer of Spatial Knowledge in a virtual environment Comparing the acquisition of spatial knowledge between Head mounted displays and desktop displays

2014

(available in Diva via the university library homepage)

Bergqvist, Emil
Auditory displays : A study in effectiveness between binaural and stereo audio to support interface navigation

Farhanieh, Iman
A Study in Cognitive Training and Relaxation for Elderly People

Cianciulli, Michelangelo
Evaluation of different feedback and representations of an ideal trajectory in a driving simulator

Cosimato, Pasquale
A comparison of visualisation techniques for a bicycle simulator

Ekholm, Helena
Learning through level design Using a learning taxonomy to map level design to pedagogy

Grieco, Danilo
A study about drivers´ behavior at crossroads in mixed traffic scenarios using a simulator

Trigo Algar, Antonio
Serious Games For Overcoming Phobias : The Benefits of Game Elements

2013

Franco, Giulio
Effects of AI on driving experience

Granström, Helena
Elements in games for virtual heritage applications

Karlsson, Tobias
MOTIVATION AND LANGUAGE LEARNING IN ENTERTAINMENT GAMES: The Impact of Instructions

Procaccini, Marco
EVALUATION OF THE PERCEIVED  SENSE OF SPEED IN A DRIVING SIMULATOR

Tursic, Arslan
TEACHING MOTION SKILLS WITHIN GAME TUTORIALS: Discovery learning theories tested on game tutorial design

Vilhelmsson, Martin
A PERSONALIZED ACHIEVEMENT SYSTEM FOR EDUCATIONAL GAMES: Targeting the achievement goals of the student

William-Olsson, Robert
SOUND IDENTIFICATION TRAINING APPLICATION
An evaluatory study of two training applications for training identification of complex sounds to raise awareness of noise

2012

Fierro, Annunziato
Musical Rhythm: How musical rhythm in a serious game can increase the immersion and how the immersion can encourage the rehabilitation process

Hamim, Hamza
Mapping between rehabilitation requirements and game design patterns in a game for physical rehabilitation

Jonsson, Mårten
Digital tools for the blind. How to increase navigational capabilities for visually impared persons

Lundberg, Niklas
Playing to learn: automated oral fluency training - How does a speeah recognition component affect a video game designed to teach reading?

Lundqvist, Henrik
Understanding Purpose and Circumstantial Context in the Use of Educational Games. Designing a Search Function and Updating a Metadata Model

Vitale, Pasquale
Evaluation and measurements of kinect movement detection in physical therapy

Östblad, Per Anders
AUDIO-NAVIGATION: What are the benefits of utilising diegetic spatial audio in audio-navigation software?

2011

Berg Marklund, Björn
Emergent Learning: Peer collaboration and learning in user driven environments

Frisell, Billy
Kan ett spel lära ut Lean Thinking

Harmsen Rivera, Daniela
How to encourage informal debriefing?: A step further on changing attitudes with games.

Löwgren, Martin
Immersion in Location-Based Games

Silverpanda, Tim
Games and Attitude change: Using the Multiple Identification Theory as a foundation for persuasive games

Toftedahl, Marcus
Serious achievements: Design guidelines for a game based feedback system in serious games

Wilhelmsson, Andreas
Presenting learning possibilities through branching storylines: A case study of epic proportions

2010

Dahlin, Kalle
Pedagogiska metoder och spel: En jämförelse mellan användandet av pedagogik i utbildningsspel och underhållningsspel

Flarup, Jesper
Utforskande aktiviteter i Serious Games: En studie av hur rumsligt och narrativt utforskande kan påverka spelarens motivation

Laitila-Ekelund, Markus
Röda Korset i Skolan: Kan emotionell inlärning användas till en starkare faktainlärning?

Linders, Johan
The Game of Flow: En studie över spelandets effekter på reaktion, minne och perception

Nordqvist, Petter
Effekt av gameplay på lärande

Sjöstrand, Erik
Förutsättningar för elektroniska spel i matematikundervisning

Söderholm, Mats
Motivation, spel och kanji: Gameplay:s inverkan på motivationen i spel med syfte att lära ut kanji

 

 

Contact