Publications Interaction Lab
Categories of touch: Classifying human touch using a soft tactile sensorSun Jiong, Billing Erik, Seoane Fernando et al.The robotic sense of touch: From sensing to understanding, workshop at the IEEE International Conference on Robotics and Automation (ICRA), Singapore, May 29, 2017. 2017.
Challenges in face expression recognition from video
Redyuk Sergey, Billing Erik A.SweDS 2017: The 5th Swedish Workshop on Data Science . 2017.
CLAM – A method for cognitive load assessment in manufacturing
Thorvald Peter, Lindblom Jessica, Andreasson RebeccaAdvances in Manufacturing Technology XXXI (114-119). Amsterdam: IOS Press, 2017.
Coordinating the interruption of assembly workers in manufacturing
Kolbeinsson Ari, Thorvald Peter, Lindblom JessicaApplied Ergonomics, 2017, 58, 361-371.
Detecting Cyclists at Night: visibility effects of reflector placement and different lighting conditions
Hemeren Paul E., Johannesson Mikael, Lebram Mikael et al.Proceedings of the 6th Annual International Cycling Safety Conference. 2017.
Developing games for non-leisure contexts: Identification of challenges and research gaps
Backlund Per, Engström Henrik, Berg Marklund Björn et al.2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games): Proceedings (15-22). IEEE Computer Society Digital Library, 2017.
Exploiting Dream-Like Simulation Mechanisms to Develop Safer Agents for Automated Driving The "Dreams4Cars" EU Research and Innovation Action
Da Lio Mauro, Mazzalai Alessandro, Windridge David et al.2017 IEEE 20th International Conference on Intelligent Transportation Systems (ITSC). IEEE, 2017.
Exploring the Multi-Layered Affordances of Composing and Performing Interactive Music with Responsive Technologies
Einarsson Anna, Ziemke TomFrontiers in Psychology, 2017, 8.
Folk-Psychological Interpretation of Human vs. Humanoid Robot Behavior: Exploring the Intentional Stance toward Robots
Thellman Sam, Silvervarg Annika, Ziemke TomFrontiers in Psychology, 2017, 8.
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games