Research in this cluster draws on theories and practices from cognitive science, human-computer interaction, and user experience design. Much of our research focuses on interactions between player and computer game environments. This includes, for instance, learning and training activities, the use of language as well as material and social resources, and other aspects of situated, embodied, and distributed cognition. We have specific expertise on the simulation of social competencies by software agents, including computer game characters. We are interested in the development of interface technologies that are sensitive to social context and which serve all humans equally. Specific projects include the development of software to protect children in online environments.