Speakers

Jonas Linderoth

Jonas Linderoth (Gothenburg University - Sweden) holds a PhD in pedagogy since 2004. Since 2005 he has a permanent position as a senior lecturer at the department of education at the University of Gothenburg in Sweden. His research interests concerns different aspects of digital games. He has previously worked with questions concerning games in education, role-playing and immersion, as well as issues surrounding high consumption of online games.

Santeri Koivisto

Santeri Koivisto (TeacherGaming LLC - Finland) is one of the founders of TeacherGaming, the developers of MinecraftEdu – and educational version of Minecraft. Santeri has years of first-hand experiences of the challenges you face as a learning game developer when it comes to catering to educational institutions, and will talk about how MinecraftEdu is being used by schools and what they're doing to make sure they can remain competitive moving onward as the market for educational games is getting more attention from bigger developers.

Mia Consalvo

Mia Consalvo (University of Concordia – Montreal, Canada) is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the co-editor of Sports Videogames and author of Cheating: Gaining Advantage of Videogames. She's presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.

Maxwell Scott-Slade

Maxwell Scott-Slade (London, UK) has worked on several top iOS games and has seven years of experience running an independent game studio releasing games that have received over 250 million plays. Max is currently a Game Design Director at GLITCHE.RS.

Johan Dorell and Tobias Viklund

Johan Dorell and Tobias Viklund work at Paradox Interactive (Stockholm, Sweden) as QA Specialists focusing on usability, playability and heuristics. They have worked on titles such as Leviathan: Warships, Cities in Motion 2, War of the Roses: Kingmaker, Teleglitch: Die More Edition, and many others. Both Johan and Tobias has been part of the genesis of Paradox's in-house QA department, and have extensive experience in constructing new QA processes and environments from the ground up. They are also speakers at the upcoming Game QA & Localisation summit in London.

Dan Thronström

Dan Thronström, a University of Skövde alumn, has worked as a Senior Producer in Sweden and internationally since 2006 and has managed teams of up to 120 people. Today Dan works at Avalanche Studios, one of the biggest independent game developers in the world and creators of Just Cause 1 & 2, Renegade Ops, and The Hunter.

Diane Carr

Diane Carr is a Senior Lecturer in Media and Cultural Studies at the IOE, University of London. Diane has published research on game interpretation, narrative and adaptation, gender and gaming preferences, learning in online game communities, and disability in virtual worlds. Her recent work (funded by the Arts and Humanities Research Council in the UK, 2013) has focused on representations of ability and disability in horror and science fiction games. See http://playhouse.wordpress.com/ for more information.

Mikael Frithiof

Mikael Frithiof is the CEO at Red Pipe (Stockholm) and has been working with sound design since 1997 and has worked at Mic Studio and Riviera in Stockholm. Together with Erik Olsson and Tobias Norman, Mikael funded Red Pipe in 2006. Red Pipe is an active sound designing, mixing, music production and field recording studio and they work with commercials, TV-productions, drama, trailers, web content and, of course, games. They have done sound design for Battlefield 3, Battlefield 4, The Drowning, and they work frequently with Toca Boca and other app developers.

Other speakers

The conference program will also include speakers from Redpipe Audio & Music, the Gothia Science Park Game Incubator (Skövde, Sweden), The Ranch Incubator (Grenå, Denmark), and The Animation Workshop (Viborg, Denmark). More detailed information will be released shortly!

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