The organizing committe is happy to present three really interesting keynotes.
The first keynote speaker to be contracted is Dr. Ernst Kruijff. Ernst is a researcher specialized in the analysis, design, and validation of 3D user interfaces. He has been active in this particular field of research since the mid-nineties. He works at the Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, as head of the 3DMi group. The group focuses on the human-factors driven design of multisensory user interfaces. Previously, Ernst worked at CURE, Graz University of Technology, Fraunhofer IMK and Bauhaus University Weimar. Ernst received his PhD (with honours) from Graz University of Technology, and an M.A. from Utrecht University, Netherlands. He has acquired broad experience in 3D user interfaces and human factors for stationary, mobile and public installations. His work has been presented at major conferences such as IEEE VR and ISMAR, ACM SIGGRAPH, CHI and VRST. Ernst is co-author of the standard reference book 3D User Interfaces: Theory and Practice (Addison-Wesley, 2005). More information can be found at ernstkruijff.com
Raph Koster is the second keynote to be contracted. He is a professional game designer and frequent writer on issues of interactive design, Raph Koster was the lead designer on the seminal online world ULTIMA ONLINE, which first brought online worlds to the mass market. Until March 2006 he was Chief Creative Officer for Sony Online Entertainment, makers of EVERQUEST, where he previously led the design of STAR WARS GALAXIES.
After departing SOE, Koster founded Metaplace, a virtual world startup funded by Crescendo Ventures, Charles River Ventures, and Marc Andreessen. Metaplace created groundbreaking patented technology that allow the creation of cloud-based games and virtual worlds, making games “work the way the web does.” Metaplace operated a portal site, METAPLACE.COM, where users could create their own worlds. Metaplace then moved into social games, creating ISLAND LIFE and MY VINEYARD before being acquired by Playdom.
He worked as Vice President of Creative Design at Playdom/Disney, where he served as creative director for DEEP REALMS and unannounced titles, as well as continuing to work on technology. He departed Disney/Playdom in April of 2013.
His essays and writings on online world design include widely reprinted and influential pieces such as “Declaring the Rights of Players”, “The Laws of Online World Design”, and “A Story About a Tree”. He is in demand as a speaker and lecturer on issues of online game design, particularly in the area of community building. He is a regular speaker at the Game Developers Conference, and is the maintainer of the canonical history of virtual worlds at his website, http://www.raphkoster.com. His book A THEORY OF FUN FOR GAME DESIGN was published in 2004 by Paraglyph Press (now from O’Reilly) and is used in several university courses as study material. In 2012 he was named an Online Game Legend at the GDC Online Awards.
Paul Bennun is Chief Creative Officer of Somethin' Else—the leading content agency—and a trustee of Artangel, the UK's leading art commissioner.
Paul leads Somethin' Else's digital output and future product / business strategy.
He holds over a dozen internationally recognised awards in games, radio, mobile technology and interactive broadcasting such as multiple BAFTA Game Awards, Sony Radio Academy Awards and the GSM Association Awards. A long-running BAFTA video games juror he also co-authored a British Government report on digital music and is an artistic collaborator with several Artangel artists, writer John Berger, Theatre de Complicite and Rotozaza. Paul also presents science, technology and usability programmes for the BBC.
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