School of Informatics
I am working as an Associate Professor (biträdande professor) of Informatics at the University of Skövde. I got a PhD in Computer Science from the University of Exeter 2002. I have conducted game-related research since 2001. My research interest is focused on the game development process with a particular focus on its entangled, multidisciplinary nature. As part of the research, I have had the role as project leader, producer and developer in a number of game projects (you find a selection here).
‘I have a different kind of brain’: a script-centric approach to interactive narratives in gamesEngström HenrikDigital Creativity, 2019.
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural BehaviorBevilacqua Fernando, Engström Henrik, Backlund PerAdvances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, ProceedingsSpringer Publishing Company, 2018.
Automated analysis of facial cues from videos as a potential method for differentiating stress and boredom of players in games
Bevilacqua Fernando, Engström Henrik, Backlund PerInternational Journal of Computer Games Technology, 2018.
Breaking Out of the Bubble Putting Simulation Into Context to Increase Immersion and Performance
Backlund Per, Maurin Söderholm Hanna, Engström Henrik et al.Journal Simulation & Gaming, 2018, 49(6), 642-660.
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress
Bevilacqua Fernando, Engström Henrik, Backlund PerEntertainment Computing, 2018, 24, 10-20.
Game development from a software and creative product perspective: A quantitative literature review approach
Engström Henrik, Berg Marklund Björn, Backlund Per et al.Entertainment Computing, 2018, 27, 10-22.
Localization from an Indie Game Production Perspective: Why, When and How?
Toftedahl Marcus, Backlund Per, Engström HenrikDiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message . 2018.
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data
Toftedahl Marcus, Backlund Per, Engström HenrikINTERNATIONAL JOURNAL OF SERIOUS GAMES, 2018, 5(4), 3-22.
Prototyping Tools for Game Writers
Engström Henrik, Brusk Jenny, Erlandsson PatrikThe Computer Games Journal, 2018, 7(3), 153-172.
Using Text-to-Speech to Prototype Game Dialog
Engström Henrik, Östblad Per AndersComputers in Entertainment, 2018, 16(4), 2:1-2:16.