InGaMe Lab runs a number of projects, primarily within the field of serious games. Please follow the links to the left for more detailed information.
Present Projects
- EduGame Lab is financed by the EU Lifelong Learning Programme. The purpose of the project is to investigate the use of educational games in formal and informal learning situations and to develop methods to analyze the quality of educational games. For more information, contact Per Backlund (per.backlund@his.se).
- Scandinavian Game Developers is financed by the EU Interreg program. We work togheter with Danish partners to analyze the Scandinavian market for game developers and to develop incubators and development methods to support emerging studios. For more information, contact Per Backlund (per.backlund@his.se).
- Individual thesis projects: At the moment we have two individal thesis projects running. Please follow the link Thesis projects to find out more.
Past Projects
- Spelbaserad Träning för Insatsutbildning (New approaches for game based training): This 3-year project, finansed by the Swedish Civil Contingencies Agency, started in January 2009. The project will investigate how games and game technology can be utilized for training and education of rescue services personnel. The project evaluates the usage of game based training in rescue services education. The aim is to develop a set of best practices for game based training. The project will develop working prototypes as well as a pedagogical method for game based training. The project is carried out in cooperation with the Swedish Civil Contingencies Agency. For mor information, please contact Per Backlund (per.backlund@his.se)
- Games for rehabilitation: The project aims to explore the potential of serious games to stroke rehabilitation. The project is carried out in cooperation with Skaraborgs Sjukhus. For more information, please contact Henrik Engström (henrik.engstrom@his.se)
- Testament is a game based on stories from the Bible. The game has been developed by students at the University of Skövde with the Church of Sweden as their client. View trailer on www.testamentgame.com
. Please contact Fredrik Andreasson for more information. - Language Lab: Memorizing the Kanji - the Game is a collaborative project coordinated by Tobias Sehlberg. InGaMe Lab is involved in design and production of a web-based game. The project started in August 2009 and will run for 1 year. For mor information, please contact Per Backlund (per.backlund@his.se)
- Serious Leap is a collaborative project with Gothia Science Park Project Arena, the logistics research group, the information systems research group, Volvo Information Technology, Skaraborgs sjukhus and Ludocity. The project aims to develop and test a game about lean production. Serious Leap was finished in June 2008 and resulted in a working prototype which can be downloaded from Ludocity's website.
- Det Goda Livet: Student project about sustainable development in cooperation with Västra Götalandsregionen and Västarvet. For more information, please contact Erik Svedäng (erik.svedang@his.se)
- Sp&Ts: The project investigates the relationhips between games and traffic safety. The project has developed and evaluated a game for an advanced game environment in the form of a driving simulator. For further information, please contact Per Backlund (per.backlund@his.se).
- Serious Games Cluster and Business Network: The project is finansed by EU. We aim to analyse the field of serious games and develop demonstrators in order to advance the field. For further information, please contact Per Backlund (per.backlund@his.se).
- In the Maze investigates the spatial affordances of sound. The project has developed a maze game prototype with sound stimuli which has been tested in a series of experiments. For further information, please contact Ulf Wilhelmsson (ulf.wilhelmsson@his.se).