Publications and Dissemination

2012

Alklind Taylor, A-S., Backlund, P. & Niklasson, L. (Accepted for publication)  Introducing the coaching cycle: A coaching by gaming perspective of serious gaming. Simulation & Gaming vol. () issue ().

Alklind Taylor, A-S., Backlund, P., Bergman, M., Carlén, U., Engström, H., Johannesson, M., Lebram, M. and Toftedahl, M. (2012) Spelbaserad iimulering för insatsutbildning. Slutrapport. Teknisk rapport HS-IKI-TR-12-001.

2011

Alklind Taylor, A.-S. & Backlund, P. (2011). Letting the students create and the teacher play: Expanding the roles in serious gaming. In Proceedings of the Academic MindTrek conference (MindTrek'11), (pp. 63-70) Tampere, Finland, September 28-30, 2011. ACM 978-1-4503-0816-8/11/09. DOI: 10.1145/2181037.2181049

Alklind Taylor, A.-S. (2011). Requirements for ubiquitous assessment in game-based training. Poster presented at the the fifth conference for the Swedish national graduate school in Cognitive Science (SweCog), Skövde, Sweden, May 12-14, 2011.

Backlund, P., Alklind Taylor, A-S., Carlén, U., Engström, H., Johannesson, M., Lebram, M., Toftedahl, M. (2011) Tactical Incident Commander - an Online Training Game for Incident Commander Training. In the proceedings of the 5th European Conference on Game Based Learning (ECGBL 2011).

Backlund, P., Alklind Taylor, A-S., Engström, H., Johannesson, M., Lebram, M., Poucette, J., Slijper, A., Svensson, K. and Stibrant Sunnerhagen, K. (2011) Evaluation of usefulness of the Elinor console for home-based stroke rehabilitation. In the proceedings of the 3rd International Conference in Games and Virtual Worlds for Serious Applications (VS-Games 2011).

Berg Marklund, B and Wilhelmsson U. (2011) Spelutbildarindex 2011. Report

Ekanayake, H., Backlund, P., Ziemke, T., Ramberg, R. and Hewagamage, K. (2011) Assessing Performance Competence in Training Games. In S. D´Mello et al. (Eds.): ACII 2011, Part II, LNCS 6975, pp. 518–527, 2011.

Engström, H., Ambring, E., Dahlin, C-J., Sjöstrand, E. and Håkansson, P. (2011) Making a Game of the Old Testament Balancing Authenticity, Education and Entertainment. IADIS International Journal on WWW/Internet, vol. 9 (1), pp 1-17, ISSN: 1645-7641 (Available from iadis.org)

Rambusch, J. (2011) Dataspel - tidsfördriv eller kunskapsutvecklande? Krönika, Famsidan 2011. Framsidan

Wilhelmsson, U. & Wallén, J. (2011) A combined model for the structuring
of computer game audio. In Grimshaw, M. (2011) Game Sound Technology and
Player Interaction ISBN13: 9781616928285, ISBN10: 161692828X
EISBN13: 9781616928308

Wilhelmsson, U. & Toftedahl, M. (2011). Enhanced game experience through novel interface design. Under The Mask Conference (UTM 2011), Luton, England, June 3, 2011.

2010

Alklind Taylor, A.-S. (2010). Collaborative game-based vocational
training: A coaching-by-gaming perspective. Poster presented at the the E-sports and Cyberathleticism symposium (European edition), Copenhagen, Denmark, May 28, 2010.

Alklind Taylor, A.-S. (2010). Facilitating coaching during game-based vocational training. Paper presented at the doctoral consortium at the Human-Computer Interaction conference, HCI2010, Dundee, UK, 6-10 September, 2010.

Ambring, E., Dahlin, C-J., Sjöstrand, E., Håkansson, P. & Engström, H. (2010) Developing The Game Testament - Multiple Perspectives in Serious Game Development. IADIS Game and Entertainment Technologies 2010, Freiburg, Germany, July 2010 (Winner of best paper award).

Backlund, P., Engström, H., Johannesson, M and Lebram, M. (2010) Games for traffic education: An experimental study in a game-based driving simulator. Simulation & Gaming vol. (41) issue (2). DOI: 10.1177/1046878107311455

Bergman M. E. and Backlund, P. (2010) Aprendizaje a través de simuladores de juegos serios. Una iniciativa didáctica en el programa de bomberos. (Lärande med hjälp av simulatorer och serious games ett didaktiskt initiativ inom utbildning för brandmän.) Presented at Seminario Internacional "Evaluación de Buenas Prácticas en el uso de TIC para la Enseñanza". ISBN:978-84-693-4724-9

Ekanayake, H., Backlund, P., Ziemke, T., Ramberg, R. and Hewagamage, K. (2010) Game Interaction State Graphs for Evaluation of User Engagement in Explorative and Experience-based Training Games. ICTer2010 - International Conference on Advances in ICT for Emerging Regions. September 29 – October 1, Colombo, Sri Lanka.

Rambusch, J. (2010) Mind Games Extended: Understanding Gameplay as Situated Activity. Linköping University, Sweden. (Doctoral Dissertation)

Rambusch, J. & Susi, T. (2010) Serious Learning While Having Fun. In: H. Risku & M. Peschl (Eds.) Kognition und Technologie im kooperativen Lernen. Vom Wissenstransfer zur Knowledge Creation. (pp 77-90) Göttingen: V&R unipress.

Syberfeldt, A. and Syberfeldt, S. (2010) A serious game for understanding artificial intelligence in production optimization. In Proceedings of IEEE Conference on Computational Intelligence and Games, IT University of Copenhagen, Denmark, August 18-21 2010.

Wilhelmsson, U. och Syberfeldt, S. (2010), Coming out to play: academia’s role in game design education, virtual presentation at the Games – Design and Research conference, Volda, Norge, 2010.

2009

Alklind Taylor, A.-S. (2009). Instruction as gaming: Facilitating the teacher role in game-based training. Poster presented at the the second conference for the Swedish national graduate school in Cognitive Science (SweCog), Vadstena, Sweden, October 1-3, 2009.

Alklind Taylor, A-S., Backlund, P., Engström, H., Johannesson, M., Krasniqi, H. and Lebram, M. (2009) Acceptability of Entertainment Systems in Stroke Rehabilitation. In the Proceedings of IADIS Game and Entertainment Technologies 2009 (GET 2009). June 17-19, Algarve, Portugal.

Alklind Taylor, A-S., Backlund, P., Engström, H., Johannesson, M. and Lebram, M. (2009) The Birth of Elinor - A Collaborative Development of a Game Based System for Stroke Rehabilitation. In the proceedings of the International Conference Visualisation (Viz09, CGa). July 14-17, Barcelona, Spain.

Alklind Taylor, A-S., Backlund, P., Engström, H., Johannesson, M. and Lebram, M. (2009) Gamers agains all odds. In the Proceedings of Edutainment 2009. August 9-11, Banff, Canada.

Backlund, P., Engström, H., Gustavsson, M., Johannesson, M., Lebram, M. and Sjörs, E. (2009) SIDH: A Game-Based Architecture for a Training Simulator. International Journal of Computer Games Technology, vol. 2009, Article ID 472672, 2009. doi:10.1155/2009/472672

Lebram, M., Backlund, P., Engström, H. and Johannesson, M (2009) Design and Architecture of Sidh - a Cave Based Firefighter Training Game in Design and Use of Serious Games, (Eds) Kankaanranta, M. and Neittaanmäki, P., pp. 19-31, Springer Netherlands, ISBN 978-1-4020-9495-8 (Print) 978-1-4020-9496-5 (Online)

Rambusch, J., Susi, T., Ekman, S. & Wilhelmsson, U. (2009) A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Dreamfall and Starcraft. In B. Atkins, H. Kennedy, & T. Krzywinska (Eds.) Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University, West London, United Kingdom, 1st September - 4th September 2009. [Oral presentation]

2008

Backlund, P. (2008) Serious games research at InGaMe Lab, University of Skövde, Sweden. In: Introduction to the Roles of Media and Interactive Technologies in Development. ISSBD Newsletter Number 2, pp. 19-21, Serial No. 54

Backlund, P., Engström, H., Johannesson, M., Lebram, M. and Sjödén, B. (2008) Designing for self-efficacy in a game based simulator: An experimental study and its implications for serious games design. In the proceedings of the International Conference Visualisation (Viz08), July 9-11, London, United Kingdom.

Rambusch, Jana & Tarja Susi. “The Challenge of Managing Affordances in Computer Game Play.”  Human IT  9.3 (2008):  83–109.

Rambusch, J. (2008) Situated Play. Licentiate Thesis No. 1359, Linköping University Institute of Technology, Sweden. ISBN 978-91-7393-930-0.

Wilhelmsson, Ulf. “Roger Caillois ur en narratologs perspektiv.”  Human IT  9.3 (2008):  110–127.

Wilhelmsson, U. (2008) Filmbranschen i Norge under förändring. Bokanmälning i Norsk medietidskrift, Brinch, Sara. Red. årg 15, nr 2 s. 150-153 Universitetsforlaget ISSN 0804  8452

Wilhelmsson, U. (2008) Game Ego Presence in Video and Computer Games. In Extended Experiences. Eds., Amyris Fernandez
Olli Leino and Hanna Wirman. Lapland University Press ISBN978-952-484-197-9

Wilhelmsson, Ulf  (2008) “The play character and the character of play” Keynote held at Taller de Señales, Imagenes y Ambientes Virtuales, UNAM, Mexico City, 26 september 2008

2007

Backlund, P., Engström, H., Hammar, C., Johannesson, M. and Lebram, M. (2007) SIDH - a Game Based Fire Fighter Training Simulation. 11th International Conference Information Visualisation (iV07), July 4-6, 2007, Zurich, Switzerland.

Backlund, P., Engström, H., Johannesson, M. and Lebram, M. (2007) Games and Traffic Safety - an Experimental Study in a Game Based Simulation Environment. 11th International Conference Information Visualisation (iV07), July 4-6, 2007, Zurich, Switzerland.

Rambusch, J. & Susi, T. (2007) The Challenge of Managing Real and Virtual Affordances in Computer Game Play. To be presented at Game in' Action, June 13-15, 2007, Gothenburg University, Sweden.

Rambusch, J,. Jakobsson, P. & Pargman, D. (2007) Exploring E-sports: A case study of game play in Counter-strike. /DiGRA 2007 Situated Play/, September 24-28, 2007, Tokyo, Japan.

Susi, T. & Rambusch, J. (2007) Situated play - just a temporary blip? /DiGRA 2007 Situated Play/, September 24-28, 2007, Tokyo, Japan.

Susi, T., Johannesson, M., Backlund, P. (2007) Serious games - an overview. Technical Report HS- IKI -TR-07-001. University of Skövde

Wilhelmsson, U (2007) Film as virtual time space reconstruction I Hernwall, P.(2007) The Virtual: Designing Digital Experience. A Conference 2006. . ISSN 1653-5677 sidorna 310-318

Wilhelmsson, U. (2007) What is a Computer/ Video game experience? I Hernwall, P. (2007) The Virtual: Designing Digital Experience. A Conference 2006. . ISSN 1653-5677 sidorna 34-50

Wilhelmsson, U (2007) Datorspel som lekplats och skådeplats: Rummets roll i lek och narration. I Linderoth, J.(2007) Datorspelandets Dynamik – Lekar och roller i en digital kultur. Sid 137-154 Studentlitteratur, Lund. ISBN978-91-44-04357-9

Wilhelmsson, U. (2007) Game Ego Presence in Video and Computer Games. to appear in Extended Experiences. Eds., Amyris Fernandez Olli Leino and Hanna Wirman. Lapland University Press

2006

Backlund, P., Engström, H., Johannesson, M. (2006) Computer Gaming and Driving Education. In the Proceedings of the workshop Pedagogical Design of Educational Games affiliated to the 14th International Conference on Computers in Education (ICCE 2006). Beijing, China, December 1.

Backlund, P., Engström, H., Johannesson, M. (2006) Spel och Trafiksäkerhet (Sp&Ts)Länsförsäkringar Forskning och Framtid. Årsbok, Forskning för framtiden 2006. Populärvetenskaplig beskrivning av Sp&Ts-projektet.

Backlund, P., Engström, H., Johannesson, M. (2006) Spel och Trafiksäkerhet. Alltifrån Skaraborg Personaltidning för Länsförsäkringar Skaraborg, december 2006. Populärvetenskaplig beskrivning av Sp&Ts-projektet.

Gustavsson, H., Engström, H. and Gustavsson M. (2006) A multi-sampling approach for smoke behaviour in real-time graphics. In the Proceedings of SIGRAD 2006. Skövde, Sweden, November 22-23.

Jakobsson, P. & Pargman, D. (2006). Playing at home: digital games, space, and experience. Proceedings of The Virtual - a room without borders? Södertörn, Sweden, 15-16 September 2006.

Jakobsson, P. & Pargman, D. (2006). Time and digital games. Crossroads in cultural studies. Istanbul, Turkey, Bilgi University. 20-23 July, 2006. [Oral presentation]

Jakobsson, P., Rambusch, J. Pargman, D. (2006). Counter-strike skillz:
competitive gaming, status and prestige. Presented at Unga och nätverkskulturer. Jönköping, Sweden. 1 December, 2006. [Oral presentation]

Lebram, M., Engström, H. and Gustavsson, H. (2006) A Driving Simulator Based on Video Game Technology. In the Proceedings of SIGRAD 2006. Skövde, Sweden, November 22-23.

Pargman, D. & Jakobsson, P. (2006). The magic is gone: a critical examination of the gaming situation. Proceedings of Mediaterra: Gaming realities. Athens, Greece, 4-8 October, 2006.

Rambusch, J. (to appear) Riding a bike in Paperboy: A case study of embodied human-computer game interaction. Accepted for presentation at "The Virtual - a room without borders?", 15-16th september 2006, Södertörn (Sweden). [Oral presentation] (Download as .pdf)

Rambusch, J. (to appear) The situated nature of computer game play. Cognitio 2006, Montreal (Canada) 18-21th august 2006. [Oral presentation] [HTML] (
Rambusch, J. (2006) The embodied and situated nature of computer game play. Workshop on the cognitive science of games and game play. Vancouver (Canada), 26th july 2006. [Oral presentation] (Download as .pdf)

Wilhelmsson, U. (2006) ”What is a Game Ego (or how the embodied mind plays a role in computer game environments” in ”Affective and emotional aspects of human computer interaction. Ed. M.Pivec. IOS-press

Wilhelmsson, U. (2006) Computer games as playground and stage. The Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006) 4-6 December 2006 i Perth, Western Australia paper/conference proceedings

Wilhelmsson, U. (2006) What is a computer/video game experience? The Virtual Södertörns Högskola, Rosenöns konferenscenter september.


2005

Rambusch, J. & Ziemke, T. (2005) Embodiment aspects in human computer-game interaction. The European Conference on Computing and Philosophy, E-CAP 2005. Västerås (Sweden) 2005. [Oral presentation]

Wilhelmsson, U. (2005) Film as virtual time space reconstruction. The Virtual – a room without borders? Södertörns Högskola, Rosenöns konferenscenter 15 till 16 september.

2004 and earlier

Wilhelmsson, U. and Sjölin, A. (2002) Cinemix Göteborg Filmfestival Rörligt ljud.

Niklasson, L., Engström, H. and Johansson, U. (2001) An Adaptive 'Rock, Scissors and Paper' Player Based on a Tapped Delay Neural Network. International Conference on Application and Development of Computer Games in the 21st Century, pp.69-73, Hong Kong.

Wilhelmsson, U. (2001) Enacting the Point of Being: Computer Games, Interaction and Film Theory. Köpenhamns Universitet. Ph.d avhandling.

Wilhelmsson, U. (2001) Computer Games and Digital Textualities. Paper/Conference proceedings Computer Games and Digital Textualities. IT-højskolen, København, Danmark, 1-2 mars 2001.

Wilhelmsson, U. (2000) A Sonic Game Ego: Enacting a Point of Being. Musik og betydning, 30th November-1st December, Aalborgs Universitet. Danmark.

Wilhelmsson, U. (2000) Point of view or Point of Being: Conceptual problems in the analysis of computer games. NEXT 1.0. Karlstads Universitet, April.

Wilhelmsson, U. (1999) Computer Games, Interactivity and Film Theory: In search of a theoretical framework. Grand Medium and Small Film Theories - Nordic Film Theory at the turn of the millenium, Københavns Universitet, December.

Wilhelmsson, U. (1999) The Point of Being. 14de Nordiska konferensen för medie- och kommunikationsforskning, *Kungälv, Sverige, Augusti. Senare publicerat på http://www.jmg.gu.se/fsmk/papers/Wilhelmsson.htm

Wilhelmsson, U. (1998) The Tactile Motoric Link. Technologies of Moving Images. Stockholms Universitet, Sverige, December.

Wilhelmsson, U. (1997) Film, television and computers; sound and images; new techniques and new narratives. NorFa kursen Lyd og levende billeder. Vatnahalsens Høyfjellshotell, Norge, September.

Wilhelmsson, U. (1997) Datorn som berättare. 13 nordiska konferensen för masskommunikationsforskning. Jyväskylä, Finland, augusti 1997.



Uppdaterad: 2012-04-24
Sidansvarig: Per Backlund

Kontakt

Per Backlund 
Universitetslektor
E-post: per.backlund@his.se 
Telefon: 0500 - 448346 
Personlig sida: www.his.se/bacp