Publikationer

Rambusch, J., Susi, T.,  Ekman, S. & Wilhelmsson, U. (2009). A literary excursion into the hidden (fan) fictional worlds of Tetris, Starcraft, and Dreamfall. Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009.

van Laere, J., Lindblom, J. & Susi, T (2008) Kommunal krisövning i teori och praktik. Forskningscentrum för informationsteknologi, Högskolan i Skövde. ISBN 978-91-978513-0-5.

Rambusch, J & Susi, T. (2008) The challenge of managing affordances in computer game play. Human IT 9.3 (2008), 83-109. Human IT

Rambusch, J. & Susi, T. (2008) Situated play. In: Hardy-Vallée, B. and Payette, N. (Eds.) Beyond the brain: Embodied, situated and distributed cognition. Newcastle, U.K.: Cambridge Scholars Publishing.

Susi, T. & Rambusch, J. (2007) Situated play - just a temporary blip? DiGRA 2007 Situated Play, September 24-28, Tokyo, Japan.

Rambusch, J. & Susi, T. (2007) The challenge of managing real and virtual affordances in computer game play. Game in' Action, June 13-15, Gothenburg University, Sweden.

van Laere, J., Lindblom, J. & Susi, T. (2007) Requirements for emergency management training from a 'passion for failures' perspective. ISCRAM 2007 - Intelligent Human Computer Systems for Crisis Response and Management. The 4th International Information Systems for Crisis Response and Management Conference.

Susi, T., Johannesson, M. & Backlund, P. (2007) Serious Games - An overview. Technical report, HS-IKI-TR-07-001, University of Skövde.

Rambusch, J. & Susi, T. (2007) Serious learning while having fun. Learntech2007,  Karlsruhe, Germany.

Susi, T. (2006) Tools and artefacts - the effect of knowing 'where-from' on their present use. Proceedings of the 28th Annual Conference of the Cognitive Science Society, 2210-2215. Mahwah, NJ: Lawrence Erlbaum.

Susi, T. (2006) The puzzle of social activity - The significance of tools in cognition and cooperation. Doctoral dissertation, University of Linköping. ISBN: 91-85523-71-2.

Susi, T. (2005) In search of the Holy Grail: Understanding artefact mediation in social interactions. In B.G. Bara, L. Barsalou and M. Bucciarelli (Eds.) Proceedings of the 27th Annual Conference of the Cognitive Science Society, 2110-2115. Mahwah, NJ: Lawrence Erlbaum.

Susi, T. & Ziemke, T. (2005) On the subject of objects: Four views on object perception and tool use. TripleC: Cognition, Communication, Co-operation, 3(2), 6-19. TripleC 

Susi, T. & Lindblom, J. (2005) Building bridges between the islands of Artefact, Embodiment, and Social Interaction. In: D.A. Rubio et al. (Eds.) Book of Abstracts of the First ISCAR Congress, International Society for Cultural and Activity Research, 841-842.

Susi, T. (2005) Social interaction and artefact mediation. Proceedings of ESPP'05, The European Society for Philosophy and Psychology. Lund University Cognitive Studies, 123. 

Susi, T. (2005) Artefacts, cognition, and collective behaviour: Towards a framework for finding the Holy Grail. The European Conference on Computing and Philosophy, E-CAP2005.    

Rambusch, J., Susi, T. & Ziemke, T. (2004) Artefacts as mediators of distributed social cognition: A case study. In: K. Forbus, D. Gentner & T. Regier (Eds.) Proceedings of the 26th Annual Conference of the Cognitive Science Society, 1113-1118. Mahwah, NJ: Lawrence Erlbaum.

Ziemke, T., Bergfeldt, N., Buason, G., Susi, T. & Svensson, H. (2004) Evolving cognitive scaffolding and environment adaptation: A new research direction for evolutionary robotics. Connection Science, 16(4), 339-351.

Susi, T., Lindblom, J. & Ziemke, T. (2003) Beyond the bounds of cognition. In: R. Alterman & D. Kirsh (Eds.) Proceedings of the 25th Annual Conference of the Cognitive Science Society, 1134-1139. Mahwah, NJ: Lawrence Erlbaum. 

Susi, T. & Ziemke, T. (2001) Social cognition, artefacts, and stigmergy: A comparative analysis of theoretical frameworks for the understanding of artefact-mediated collaborative activity. Cognitive Systems Research, 2(4), 273-290. 


Uppdaterad: 2010-06-21
Sidansvarig: Tarja Susi