Publications and presentations

  • Östblad, P., Engström, H., Brusk, J., Backlund, P., and Wilhelmsson, U. (2014) Inclusive Game Design: Audio Interface in a Graphical Adventure Game. In AM '14: Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound. New York, USA: ACM.
  • Brusk, J. (2014). Steps Towards Creating Socially Competent Game Characters. University of Gothenburg, Department of Philosophy, Linguistics and Theory of Science. Gothenburg: Gothenburg Monographs in Linguistics 44.
  • Brusk, J., Artstein, R., and Traum, D. (2010) Don’t tell anyone! Two Experiments on Gossip Conversation. In Proceedings The 11th annual SIGdial Meeting on Discourse and Dialogue, Tokyo, Sept. 24-25.
  • Brusk, J. (2010) A Computational Model for Gossip Initiation. In Proceedings of Semdial: 2010 Workshop on the Semantics and Pragmatics of Dialogue, Poznan, Poland, June 16-18.
  • Brusk, J. (2009) Using Screenplays as Corpus for Modeling Gossip in Game Dialogues. In Proceedings of DiaHolmia: 2009 Workshop on the Semantics and Pragmatics of Dialogue, Stockholm, Sweden, June 24-26.
  • Brusk, J. and Björk, S. (2009) Gameplay Design Patterns for Game Dialogues. In Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University, West London, United Kingdom, Sept 1-4.
  • Brusk, J. (2008) Dialogue Management for Social Game Characters Using Statecharts.  In Proceedings of ACM SIGCHI international conference on Advances in Computer Entertainment technology (ACE2008), Yokohama, Japan, Dec 3-5.  New York, NY, USA: ACM.
  • Brusk, J. (2008) Implementing Social Filter Rules in a Dialogue Manager Using Statecharts. (poster) In Proceedings of the 8th International Conference on Intelligent Virtual Agents, pp 474-475, Sept 1-3, Tokyo, Japan.
  • Brusk, J. and Lager, T. (2008) Developing Natural Language Enabled Games in SCXML. In Journal of Advanced Computational Intelligence and Intelligent Informatics - special issue on Intelligence Techniques in Computer Games and Simulation. Vol. 12, No. 2, pp 156-163, Mar.
  • Brusk, J., Lager, T., Hjalmarsson, A. & Wik P. (2007) DEAL - Dialogue Management in SCXML for Believable Game Characters. In Proceedings of the 2007 Conference on Future Play, Toronto, Canada, Nov 14-18. New York, NY, USA: ACM.
  • Hjalmarsson, A., Wik, P. & Brusk, J. (2007) Dealing with DEAL: A dialogue system for conversational training. In Proceedings of SIGdial 2007. Antwerp, Belgium
  • Wik, P., Hjalmarsson, A., & Brusk, J. (2007). Computer Assisted Conversation Training for Second Language Learners. In Proceedings of Fonetik, TMH-QPSR, 50(1), 57-60
  • Wik, P., Hjalmarsson, A. & Brusk, J. (2007) DEAL: A Serious Game for CALL Practicing Conversational Skills in the Trade Domain. In Proceedings of SlaTE - Workshop on Speech and Language Technology in Education, Pennsylvania, USA.
  • Brusk, J. and Lager, T. (2007) Developing Natural Language Enabled Games in (Extended) SCXML. Proceedings from the International Symposium on Intelligence Techniques in Computer Games and Simulations (Pre-GAMEON-ASIA and Pre-ASTEC), Shiga, Japan, March 1-3.