Publikationer och presentationer


Berg Marklund Björn, Backlund Per, Dahlin Carl-Johan, Engström Henrik, Wilhelmsson Ulf (2014). A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning International Journal of Games Based Learning, 2014, 4(1), 1-20.                                                                                                                            

Östblad Per Anders, Engström Henrik, Brusk Jenny, Backlund Per, Wilhelmsson Ulf (2014)  Inclusive game design: audio interface in a graphical adventure game   9th Audio Mostly: A Conference on Interaction With Sound (AM '14). ACM, New York, NY, USA (8). New York, USA: ACM Digital Library, 2014.                                                                                                                                                   

Wilhelmsson Ulf, Toftedahl Marcus, Susi Tarja et al.(2014)  A Computer Game for an Enhanced Visitor Experience: Integration of Reality and Fiction      Proceedings of the International Conference on Interfaces and Human Computer Interaction 2014 Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 (149-156). IADIS Press, 2014.

Wilhelmsson, U. & Toftedahl, M. (2011) Enhanced gaming experience through novel interface design. Paper presenterat vid konferensen Under the Mask, University of Bedfordshire, juni 2011 samt i en senare version vid Mixed reality, Ystad, september 2011.

Backlund, P. , Berg Marklund, B. , Björkvall, K. , Sydow, A-S. , Wilhelmsson, U. (2011) SPoKK Spelproduktion och Kompetenskraven, undersökning av spelindustrin utförd oktober 2010 – januari 2011, projektrapport från KKS-projekt. Högskolan i Skövde

Wilhelmsson, U. & Wallén, J. (2011) A combined model for the structuring of computer game audio. In Grimshaw, M. (2011) Game Sound Technology and Player Interaction ISBN13: 9781616928285, ISBN10: 161692828X EISBN13: 9781616928308 URL: http://www.igi-global.com/Bookstore/TitleDetails.aspx?TitleId=41766

Wilhelmsson, U. (2010) Filmens betydelse. Invigningstal vid Föreningen Skövde Filmfestivals 17:de filmfestival, Odeon, Skövde, November 5, 2010.

Wilhelmsson, U. & Syberfeldt, S (2010) Comming out to play: Academias role in computer game edactaion. Paper presenterat vid Games: Design & Research Conference in Volda, Norway 4 juni 2010.

Rambusch, J.; Susi, T.; Ekman, S.;Wilhelmsson, U. (2009) A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall In Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DIGRA 2009

Wilhelmsson, U. (2008) The play character and the character of play, Keynote , Taller de Señales,Imagenes y Ambientes Virtuales UNAM, Mexico City, 26 september 2008

Wilhelmsson, Ulf. (2008) "Roger Caillois ur en narratologs perspektiv." Human IT 9.3 (2008): 110–127. http://www.hb.se/bhs/ith/3-9/uw.pdf

Wilhelmsson, U. (2008) Filmbranschen i Norge under förändring. Bokanmälning i Norsk medietidskrift, Brinch, Sara. Red. årg 15, nr 2 s. 150-153 Universitetsforlaget ISSN 0804-8452

Wilhelmsson, U. (2008) Game Ego Presence in Video and Computer Games. In Extended Experiences. Eds., Amyris Fernandez Olli Leino and Hanna Wirman. Lapland University Press ISBN978-952-484-197-9

Wilhelmsson, U (2007) Film as virtual time space reconstruction In Hernwall, P.(2007) The Virtual: Designing Digital Experience. A Conference 2006. . ISSN 1653-5677 sidorna 310-318

Wilhelmsson, U. (2007) What is a Computer/ Video game experience? In Hernwall, P. (2007) The Virtual: Designing Digital Experience. A Conference 2006. ISSN 1653-5677 p. 34-50

Wilhelmsson, U. (2007) Datorspel som lekplats och skådeplats. In Datorspelandets dynamik: Lekar och roller i en digital kultur. Ed. Jonas Linderoth Studentlitteratur

Wilhelmsson, U. (2006) "What is a Game Ego (or how the embodied mind plays a role in computer game environments" in "Affective and emotional aspects of human computer interaction. Ed. M.Pivec. IOS-press

Wilhelmsson, U. (2006) Computer games as playground and stage. The Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006) 4-6 December 2006 i Perth, Western Australia paper/conference proceedings Retriev this article from http://portal.acm.org/citation.cfm?id=1234353&coll=portal&dl=ACM&CFID=19533192&CFTOKEN=80865945

Wilhelmsson, U. (2006) What is a computer/video game experience? Paper presentation, The Virtual Södertörns Högskola, Rosenöns konferenscenter september.

Wilhelmsson, U. (2005) Film as virtual time space reconstruction. Paper presentation, The Virtual – a room without borders? Södertörns Högskola, Rosenöns konferenscenter 15 till 16 september.

Wilhelmsson, U. (2002) Du är hjälten! Presentation, Cinemix Göteborg Filmfestival

Wilhelmsson, U. and Sjölin, A. (2002) Rörligt ljud, Presentation, Cinemix Göteborg Filmfestival

Wilhelmsson, U. (2001) Enacting the Point of Being: Computer Games, Interaction and Film Theory. Köpenhamns Universitet. Ph.d avhandling. (You can e-mail me if you want a pdf.)

Wilhelmsson, U. (2001) What's in those video games? Paper/Conference proceedings Computer Games and Digital Textualities. IT-højskolen, København, Danmark, 1-2 mars 2001

Wilhelmsson, U. (2000) "Dialogue on Film and Philosophy" M/C: A Journal of Media and Culture 3.4 (2000). http://journal.media-culture.org.au/0008/dialogue.php

Wilhelmsson, U. (2000) A Sonic Game Ego: Enacting a Point of Being. Musik og betydning, 30th November-1st December, Aalborgs Universitet. Danmark

Wilhelmsson, U. (2000) Point of view or Point of Being: Conceptual problems in the analysis of computer games. NEXT 1.0. Karlstads Universitet, April.

Wilhelmsson, U. (1999) Computer Games, Interactivity and Film Theory: In search of a theoretical framework. Grand Medium and Small Film Theories - Nordic Film Theory at the turn of the millenium, Københavns Universitet, December.

Wilhelmsson, U. (1999) The Point of Being. 14de Nordiska konferensen för medie- och kommunikationsforskning, *Kungälv, Sverige, Augusti. Senare publicerat på http://www.jmg.gu.se/fsmk/papers/Wilhelmsson.htm Wilhelmsson, U. (1998) The Tactile Motoric Link. Technologies of Moving Images. Stockholms Universitet, Sverige, December.

Wilhelmsson, U. (1997) Film, television and computers; sound and images; new techniques and new narratives. NorFa kursen Lyd og levende billeder. Vatnahalsens Høyfjellshotell, Norge, September.

Wilhelmsson, U. (1997) Datorn som berättare. 13 nordiska konferensen för masskommunikationsforskning. Jyväskylä, Finland, augusti 1997.

Stipendier och andra utmärkelser

2005 Guldäpplet: Studentkåren vid Högskolan i Skövdes "utmärkelse för pedagogiskt nytänkande och högkvalitativ undervisning samt lyhördhet gentemot studenterna och stödjande av Studentkåren i Skövdes arbete."

2005 Hedersmedlem i AGES vid Högskolan i Skövde "Genom sitt goda samarbete med studentföreningen samt visat personligt engagemang för studenterna inom området för dataspelsutveckling på Högskolan i Skövde..."

2002 Skaraborgsakademins pris för årets bästa doktorsavhandling vid HIS 1995 Tidaholms Sparbanks utbildningsstipendium