Tarja Susi

Tarja Susi

Lektor i kognitionsvetenskap

Institutionen för informationsteknologi

Kontaktuppgifter

  • Rum
  • PA420P

 

Forskningsintressen

Min bakgrund är inom kognitionsvetenskap och människa-datorinteraktion. Min forskning är i huvudsak inriktad på interaktionen mellan människor och den socio-kulturella omgivningen, kognition och verktyg, kognitiva och interaktiva aspekter av dataspel, situerad/distribuerad kognition. Jag är medlem i forskningsgrupperna Interaction Lab och Media, Technology and Culture.

Forskningsprojekt

Kunskapsöverföring och förebyggande av sexuell grooming genom dataspel - barn, riskbeteenden och sociala medier, KidCOG. Projektet finansieras av Sten A Olssons stiftelse med 3 MSEK under 2014-2015. Information om projektet.

Förstudie om åskådarupplevelsen av eSport.I projektet undersöks vad som gör elektronisk sport till en positiv, eller negativ, upplevelse för åskådarna. Målet är att identifiera faktorer som främjar åskådarupplevelsen. Information om projektet.

Publikationer

Susi, T. (2016) Social cognition, artefacts, and stigmergy revisited: Concepts of coordination. Cognitive Systems Research, 38, 41-49.

Torstensson, N. & Susi, T. (2015) Online sexual grooming and offender tactics - What can we learn from social media dialogues? In Proceedings of hte 2015 SweCog Conference, Skövde University Studies in Informatics, 2015:3, p.23.

Susi, T., Lindblom, J. & Alenljung, B. (2015) Promoting Sustainability: Learning New Practices through ICT. In Proceedings of CSCL 2015: Exploring the Material Conditions of Learning, the 11th International Conference on Computer Supported Collaborative Learning, 743-744. Gothenburg, Sweden: International Society of the Learning Sciences, 2015.

Wilhelmsson, U., Toftedahl, M., Susi, T., Torstensson, N., Sjölin, A. & Tuori, P. (2014) A computer game for an enhanced visitor experience - Integration of reality and fiction. In: Proceedings of the International Conference on Interfaces and Human Computer Interaction 2014 Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014, 149-156. IADIS Press.

Susi, T. (2014) Embodied interaction, coordination and reasoning in computer gameplay. In: L. Shapiro (Ed.) The Routledge Handbook of Embodied Cognition, 184-193. New York: Routledge.

Sellberg, C. & Susi, T. (2014) Technostress in the office: A distributed cognition perspective on human-technology interaction. Cognition, Technology & Work, 16: 187-201.

Susi, T.  & Rambusch, J. (2012) Kognition och verktyg. I: J. Allwood & M. Jensen (red:er) Kognitionsvetenskap, 497-506. Lund: Studentlitteratur.

Dahlbäck, N., Rambusch, J. & Susi, T. (2012) Distribuerad kognition. I: J. Allwood & M. Jensen (red:er) Kognitionsvetenskap, 487-496. Lund: Studentlitteratur.

Lindblom, J. & Susi, T. (2012) Situerad kognition. I: J. Allwood & M. Jensen (red:er) Kognitionsvetenskap, 477-485. Lund: Studentlitteratur.

Lindblom, J., Susi, T. & Tysk, A. (2012) Social kognition. I: J. Allwood & M. Jensen (red:er) Kognitionsvetenskap, 383-392. Lund: Studentlitteratur.

Nilsson, M., van Laere, J., Susi, T. & Ziemke, T. (2012) Information Fusion in Practice: A Distributed Cognition Perspective on the Active Role of Users Information Fusion. Information Fusion, 13(1), 60-78

Rambusch, J. and Susi, T. (2010) Serious Learning while Having Fun, in: Risku, H. and Peschl, M. (Eds.) Kognition und Technologie im kooperativen Lernen: Vom Wissenstransfer zur Knowledge Creation. Vienna: V&R unipress.

Rambusch, J., Susi, T.,  Ekman, S. & Wilhelmsson, U. (2009). A literary excursion into the hidden (fan) fictional worlds of Tetris, Starcraft, and Dreamfall. Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of Digra 2009.

van Laere, J., Lindblom, J. & Susi, T. (2008) Kommunal krisövning i teori och praktik. Forskningscentrum för informationsteknologi, Högskolan i Skövde. ISBN 978-91-978513-0-5.

Rambusch, J. & Susi, T. (2008) Situated Play. In: Hardy-Vallée, B. and Payette, N. (Eds.) Beyond the Brain: Embodied, Situated and Distributed Cognition, 215-225. Newcastle, U.K.: Cambridge Scholars Publishing.

Rambusch, J & Susi, T. (2008) The challenge of managing affordances in computer game play. Human IT 9.3, 83-109.

Susi, T. & Rambusch, J. (2007) Situated Play - Just a Temporary Blip? In: B. Akira. Situated play, pp. 730–735. The University of Tokyo, Japan.

van Laere, J., Lindblom, J. & Susi, T. (2007) Requirements for emergency management training from a 'passion for failures' perspective. ISCRAM 2007 - Intelligent Human Computer Systems for Crisis Response and Management. The 4th International Information Systems for Crisis Response and Management Conference, Delft, The Netherlands, May 13-16, 2007.

Susi, T., Johannesson, M. & Backlund, P. (2007) Serious Games – An overview. Technical report, HS-IKI-TR-07-001, University of Skövde.

Susi, T. (2006) The puzzle of social activity - The significance of tools in cognition and cooperation. Doctoral dissertation. University of Linköping. ISBN: 91-85523.

Susi, T. (2006) Tools and artefacts – Knowing ‘where-from’ affects their present use. The 28th Annual Conference of the Cognitive Science Society, 2210-2215. Mahwah, NJ: Lawrence Erlbaum.

Susi, T. (2005) In search of the Holy Grail: Understanding artefact mediation in social interactions.In B.G. Bara, L. Barsalou and M. Bucciarelli (Eds.) Proceedings of the 27th Annual Conference of the Cognitive Science Society, 2110-2115. Mahwah, NJ: Lawrence Erlbaum.

Susi, T. & Lindblom, J. (2005) Building bridges between the islands of Artefact, Embodiment, and Social Interaction. In: D.A. Rubio et al. (Eds.) Book of Abstracts of the First ISCAR Congress, International Society for Cultural and Activity Research,841-842. Sevilla, Spain. ISBN: 84-689-3744-4.

Susi, T. (2005) Social interaction and artefact mediation. Proceedings of ESPP’05, The European Society for Philosophy and Psychology. Lund University Cognitive Studies, 123.

Susi, T. & Ziemke, T. (2005) On the subject of objects: Four views on object perception and tool use. TripleC: Cognition, Communication, Co-operation, 3(2), 6-19.

Rambusch, J., Susi, T. & Ziemke, T. (2004) Artefacts as Mediators of Distributed Social Cognition: A case study. In: K. Forbus, D. Gentner & T. Regier (Eds.) Proceedings of the 26th Annual Conference of the Cognitive Science Society, 1113-1118. Mahwah, NJ: Erlbaum.

Ziemke, T., Bergfeldt, N., Buason, G., Susi, T. & Svensson, H. (2004) Evolving Cognitive Scaffolding and Environment Adaptation: A New Research Direction for Evolutionary Robotics. Connection Science, 16(4),339-351.

Susi, T., Lindblom, J. & Ziemke, T. (2003) Beyond the bounds of cognition. In: R. Alterman & D. Kirsh (Eds.) Proceedings of the 25th Annual Conference of the Cognitive Science Society, 1134-1139.Mahwah, NJ: Lawrence Erlbaum.

Susi, T. & Ziemke, T. (2001) Social cognition, artefacts, and stigmergy: A comparative analysis of theoretical frameworks for the understanding of artefact-mediated collaborative activity. Cognitive Systems Research, 2(4), 273-290.

Tarja Susi