Publikationer Interaction Lab
Här listas forskningsgruppens publikationer.
Educational Games in Practice: The Challenges Involved in Conducting a Game-Based CurriculumBerg Marklund Björn, Alklind Taylor Anna-SofiaElectronic Journal of e-Learning, 2016, 14(2), 122-135.
Efficient medical image access in diagnostic environments with limited resources
Eduardo Venson José, Bevilacqua Fernando, Onuki Fabio et al.Research on Biomedical Engineering, 2016, 32(4), 347-357.
(Em)powering Emergent Cognition: Realistic proto-allostasis as a foundational route to cognitive ability
Montebelli Alberto, Lowe RobertEUCognition Meeting 08-09.12.2016 in Vienna. 2016.
Enhanced Training through Interactive Visualization of Training Objectives and Models
Riveiro Maria, Gustavsson Per M., Lebram Mikael et al.Proceedings of the STO-MP-MSG-143, Ready for the Predictable, Prepared for the Unexpected: M&S for Collective Defence in Hybrid Environments and Hybrid Conflicts . NATO Science & Technology Organization (STO), 2016.
Finding Your Way from the Bed to the Kitchen: Re-enacting and Re-combining Sensorimotor Episodes Learned from Human Demonstration
Billing Erik, Svensson Henrik, Lowe Robert et al.Frontiers in Robotics and AI, 2016, 3(9).
Global Influences on Regional Industries: Game development in Nordic countries, China and India
Toftedahl Marcus, Berg Marklund Björn, Engström Henrik et al.Decoding the Academic-Industrial-Gameplay Complex: Digital Game Practice, Research and Study in China, Taiwan and Chinese-Speaking Regions . 2016.
Grounding emotions in robots: An introduction to the special issue
Lowe Robert, Barakova Emilia, Billing Erik et al.Adaptive Behavior, 2016, 24(5), 263-266.
How to Design Emergent Models of Cognition for Application-Driven Artificial Agents
Thill Serge, Vernon DavidNeurocomputational Models of Cognitive Development and Processing: Proceedings of the 14th Neural Computation and Psychology Workshop (115-129). Singapore: World Scientific, 2016.
A comparison of immersion between players playing the same game with and without graphicsEngström Henrik, Brusk Jenny, Östblad Per AndersProceedings of the International Conferences on Interfaces and Human Computer Interaction 2015, Game and Entertainment Technologies 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing (84-92). IADIS Press, 2015.
A model for conducting and assessing interdisciplinary undergraduate dissertations
Engström HenrikAssessment & Evaluation in Higher Education, 2015, 40(5), 725-739.