Researchers from Skövde speakers at Game Developers Conference

1/28/2016

At this year’s edition of Game Developers Conference (GDC) in San Francisco, two talks will be presented by researchers from the University of Skövde and one talk from Skövde-based developer Coffee Stain Studios.

Sweden Game Arena is one of Europe's premier clusters for education, research and business in games. This year, participants at Game Developers Conference (GDC) will have the opportunity to attend three talks presented by representatives from Skövde:

• Beginning with the word: Building a Game Writing Program, Marcus Toftedahl, University of Skövde and & Lee Sheldon, Worcester Polytechninc Institute
• Audio-Driven Game Design, Per Anders Östblad and Henrik Engström, University of Skövde
•PR & marketing lessons from Goat Simulator, Armin Ibrisagic, Coffee Stain Studios

Today there are more than 400 universities, community colleges and trade schools featuring video game courses in North America alone. Yet there is currently only one full track in writing for games. And outside of North America there is only one more – at the University of Skövde in Sweden.

– I am proud to be selected as speaker at GDC. Together with Lee Sheldon, Worcester Polytechnic Institute, we will share: why there are only two game writing programs; how our programs were born; what we have learned as our programs have developed; what our first students have learned; and how other institutions can finally address this disparity and provide the one essential missing piece in video game education: writing, says researcher Marcus Toftedahl.

His colleagues, Per-Anders Östblad and Henrik Engström will share and discuss the benefits of audio-driven game design, tips on how you can include visually impaired players in your game and the importance of being able to share the gaming experience with others.

– It feels amazing, it's the first time visiting GDC for me and to experience it as a speaker is going to be really exciting. March can't come fast enough, says Per-Anders Östblad.

– As a researcher you are used to conferences with a narrow, mostly theoretical, focus. GDC is different in that it covers a wide spectrum of game development related areas, and that it has a focus on the practical application of ideas. I am proud to be part of a project where we have managed to cover both sides. I really look forward to be a part of GDC, says Henrik Engström.

And finally, Armin Ibrisagic, game designer and PR manager at Coffee Stain Studios will talk about lessons learned from PR & marketing of Goat Simulator.

– GDC is the place to be, not only to share insights and experiences but also to get input from developers from around the world, he says.

GDC takes place March 14-18 2016.

 

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