Sound and Music Implementation in Game Engines G1F, 7,5 credits, MU354G

In the course Sound and Music Implementation in Game Engines you will be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine.

You will get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you will acquire practical and theoretical skills that will be examined in both presentations and home assignments.

Course start
Mode of teaching
spring -20 w.04
Campus
  • Course coordinator: Niklas Nähl
  • Examiner: Per Anders Östblad
  • Application code: HS-E2523
  • Prerequisites: Prerequisite courses for this course are: Passed courses: ME353G-Sound and Music Production for Moving Images G1F (or the equivalent).
  • Course plan with course literature: Course plan in English, Course plan in Swedish
  • Start semester: spring -20
  • Pace of study: 50%
  • Start week - end week: w.04 - w.13
  • When: Day
  • Language: The teaching is conducted in English.
  • Place: Skövde
  • Course code: MU354G
  • Note:
  • Implementing:
  • Course type
  • Mode of teaching Campus
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Please note
Our courses in English are only available for exchange students who are from one of our partner universities or students who study through our Master's programmes.