Designing Digital Heritage, December 15-16 2014

Welcome to a 2-day seminar about digital heritage, hosted by the University of Skövde. We are bringing together a variety of specialists from interdisciplinary fields and institutions to present their current work and to develop a sustainable framework for future collaboration.

The aim of the seminar is to provide a first-stage platform for developing an international network of cultural heritage and museum specialists, curators, exhibition designers, technology application designers, digital media and game design researchers, and others in related culture media industries to explore opportunities for interdisciplinary collaboration.

Collaborations may include both practical projects engaging universities, culture, and media industry professionals and also the possibility for supporting educational opportunities (internships, student exchanges, curricula development, or shared curricula opportunities).

Such collaborations can inspire practical and applied research at this level and will connect a variety of specialists to increase opportunities for funding by sharing experiences with different financial models and agencies, develop educational programs (graduate and undergraduate), stimulate publication in the field, and support knowledge exchange in an emerging field of museums studies, interaction and experience design, digital cultural heritage, audience participatory culture, human-computing interaction, and serious games.

Recent projects

Museum of the Microstar

Museum of the Microstar (ERL, Troy, NY.): This is a project developed at the Emergent Reality Lab (ERL) at Rensselear Polytechnic Institute. The ERL is a platform for research in virtual reality and mixed reality, combining the real world with immersive virtual environments and the immersion of storytelling and gameplay. Professors Ben Change and Rebecca Rouse, featured seminar speakers, are currently researchers in the ERL.

Inside the Neptun Submarine

Inside the Neptun Submarine (Marinmuseum, Karlskrona): Constructing panoramas for Augmented Reality experiences inside the submarine exhibition. Project Developed by Jay David Bolter, Maria Engberg, Lissa Holloway-Attaway, Jolanta Kołosińska, Carlotta Scalet. Sponsored by the Augmented Environments Lab at GA Tech, Blekinge Tekniska Högskola, Marinmuseum. (photo credit: Maria Engberg) 

 Picture from the touring exhibition Det ligger i TidenAnogher picture from the touring exhibition Det ligger i Tiden

Pictures from the touring exhibition "Det ligger i Tiden"/ "It's about time", a cooperation between Regionmuseet i Kristianstad and Högskolan i Skövde. The exhibition includes the use of game technology with music and sound installations, fixed and moving images as well as computer games inserted in recontextualized art-objects.

Fragment of the virtual visualization of designing plan for the city park Boulogner in Skövde by magister student Max Mellhage. Read more about Max's virtual visualization (in swedish)

Race Against Time

Race Against Time (2012) is a mobile game that blends mobile gaming with art history. This is a game designed for the Tate Gallery in London by featured seminar speaker Paul Bennun at Something' Else.

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