School of Informatics
Changes in heart rate and facial actions during a gaming session with provoked boredom and stressBevilacqua Fernando, Engström Henrik, Backlund PerEntertainment Computing, 2018, 24, 10-20.
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in gamesBevilacqua Fernando2017.
Efficient medical image access in diagnostic environments with limited resourcesEduardo Venson José, Bevilacqua Fernando, Onuki Fabio et al.Research on Biomedical Engineering, 2016, 32(4), 347-357.
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress
Bevilacqua Fernando, Backlund Per, Engström Henrik2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE, 2016.
Proposal for Non-contact Analysis of Multimodal Inputs to Measure Stress Level in Serious GamesBevilacqua Fernando, Backlund Per, Engström HenrikVS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications (171-174). Red Hook, NY: IEEE Computer Society, 2015.