School of Informatics
I am working as senior lecturer (Lektor) at the University of Skövde. I got a PhD in Computer Science from the University of Exeter 2002. I'm involved in the computer game research activities in Skövde. Since 2006 I'm a member of InGaMe Lab (follow the link to get projects, publications etc). My teaching includes programming, game physics and various projects.
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessionswith Natural BehaviorBevilacqua Fernando, Engström Henrik, Backlund PerAdvances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, ProceedingsSpringer Publishing Company, 2018.
Automated analysis of facial cues from videos as a potential method for differentiating stress and boredom of players in games
Bevilacqua Fernando, Engström Henrik, Backlund PerInternational Journal of Computer Games Technology, 2018.
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress
Bevilacqua Fernando, Engström Henrik, Backlund PerEntertainment Computing, 2018, 24, 10-20.
Developing games for non-leisure contexts: Identification of challenges and research gapsBacklund Per, Engström Henrik, Berg Marklund Björn et al.2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games): Proceedings (15-22). IEEE Computer Society Digital Library, 2017.
Inclusive game design facilitating shared gaming experience
Wilhelmsson Ulf, Engström Henrik, Brusk Jenny et al.Journal of Computing in Higher Education, 2017, 29(3), 574-598.
The S.A.R.E.K Simulation Environment: Technical description of a flexible training environment for prehospital care.
Backlund Per, Engström Henrik, Johannesson Mikael et al.2017. [Full text]
Global Influences on Regional Industries: Game development in Nordic countries, China and IndiaToftedahl Marcus, Berg Marklund Björn, Engström Henrik et al.Decoding the Academic-Industrial-Gameplay Complex: Digital Game Practice, Research and Study in China, Taiwan and Chinese-Speaking Regions . 2016.
Measuring participants’ immersion in healthcare simulation: the development of an instrument
Andersson Hagiwara Magnus, Backlund Per, Maurin Söderholm Hanna et al.Advances in Simulation, 2016, 2016(1).
The impact of contextualization on immersion in healthcare simulation
Engström Henrik, Andersson Hagiwara Magnus, Backlund Per et al.Advances in Simulation, 2016, 1.
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress
Bevilacqua Fernando, Backlund Per, Engström Henrik2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE, 2016.