School of Informatics
I am working as an Associate Professor (biträdande professor) of Informatics at the University of Skövde. I got a PhD in Computer Science from the University of Exeter 2002. I have conducted game-related research since 2001. My research interest is focused on the game development process with a particular focus on its entangled, multidisciplinary nature. As part of the research, I have had the role as project leader, producer and developer in a number of game projects (you find a selection here).
I am the programme coordinator for the Game Development Master's Programme.
A Taxonomy of Game Engines and the Tools that Drive the IndustryToftedahl Marcus, Engström HenrikDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . Digital Games Research Association (DiGRA), 2019.
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
Bevilacqua Fernando, Engström Henrik, Backlund PerSensors, 2019, 19(13), 1-43.
GDC vs. DiGRA: Gaps in Game Production Research
Engström HenrikDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . Digital Games Research Association (DiGRA), 2019.
‘I have a different kind of brain’: a script-centric approach to interactive narratives in games
Engström HenrikDigital Creativity, 2019, 30(1), 1-22.
The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation
Su Yanhui, Backlund Per, Engström Henrik et al.Information Systems Development: Information Systems Beyond 2020: ISD2019 Proceedings . 2019.
Towards Sustainable Inclusive Game Design Processes
Westin Thomas, Engström Henrik, Brusk JennyArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation, November 6-8, 2019, Aalborg, Denmark. 2019.
What Empirically Based Research Tells Us About Game Development
Berg Marklund Björn, Engström Henrik, Hellkvist Marcus et al.The Computer Games Journal, 2019, 8(3-4), 179-198.
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural BehaviorBevilacqua Fernando, Engström Henrik, Backlund PerAdvances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings (508-530). Springer, 2018.
Automated analysis of facial cues from videos as a potential method for differentiating stress and boredom of players in games
Bevilacqua Fernando, Engström Henrik, Backlund PerInternational Journal of Computer Games Technology, 2018.
Breaking Out of the Bubble Putting Simulation Into Context to Increase Immersion and Performance
Backlund Per, Maurin Söderholm Hanna, Engström Henrik et al.Journal Simulation & Gaming, 2018, 49(6), 642-660.