School of Informatics
Marcus is working with computer games mostly in the subject of Media Arts, Aesthetics and Narration but also in connecting fields at the School of Informatics. He is program coordinator for Computer Game Development - Game Writing together with Torbjörn Svensson.
Game development, gamification, game narratives, transmedia storytelling, virtual reality
Kastis – Digital cultural heritage Skaraborg. 2014 -
KidCOG - Research project for prevention of online sexual grooming of children. Lead game designer, 2014 -
It’s about time. Project manager 2014 - 2015
Karlsborgs Fortress Adventure. Project manager and game designer 2010 - 2013
The Mystery of St: Elin. Project manager for the pre-production of the iPad game The Mystery of St:Elin during spring 2013. The game is a research platform to study knowledge transfer with digital games. Can you, as a youngster (8-12 years old) understand a city's development and growth through participation in a location based pervasive game. In the game you are to help Elin, 13 years old, to complete tasks at 5 different locations in central Skövde.
Dataspel – forskning och utveckling (Computer games – research and development) Forskarfredag, Delagardiegymnasiet Lidköping, 2014. Invited speaker.
Verklighetsbuggar (Reality bugs) Science Slam, Forskarfredag Skövde, 2013.
Evolution: Konst + vetenskap = Super Mario (Evolution: Art + science = Super Mario) Science slam, Forskarfredag Skövde, 2012.
Spelutveckling i Skövde (Game development in Skövde) Presentation and workshop for retiree associations in Skövde, 2014
Informationsdesign – nya sätt att gestalt och förmedla berättande Presentation at the seminar "Om inkluderande arbete, interaktiv design och effektmål utifrån utställningsprojektet "Det ligger i tiden". (About interactive design and effect in the exhibition It´s about time.) 11-12 February 2015 at the Regional museum in Kristianstad, Sweden.
Serious games for health care Mölnlycke and Härryda, april 2014
A computer game for an enhanced visitor experience. Game and Entertainment Technologies MCCSIS/GET 2014, Lisboa Portugal.
Evolution: Konst + vetenskap = Super Mario (Evolution: Art + science = Super Mario) with Lars Vipsjö at Röntgenveckan 2014, Göteborg. Invited speakers.
Enhanced game experience through novel interface design. Under the Mask 2011, Luton England.
Selected courses taught
Introduction to game design and prototyping, 15 ECTS
Experimental game mechanics, 7.5 ECTS
Experimental game narratives, 15 ECTS
Project in game development I & II – Game writing, 15 ECTS
Project in game development I & II – Design, 15 ECTS
Preproduction of story driven games, 7.5 ECTS
MA in computer science: Serious games University of Skövde, Sweden 2010
Serious Achievements – Design guidelines for a game based feedback system in serious games
BA in hypermedia: Computer Game Development – design and programming University of Skövde, Sweden 2006
Serious game design – Games for rescue services
A Taxonomy of Game Engines and the Tools that Drive the IndustryToftedahl Marcus, Engström HenrikDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . 2019.
Game development from a software and creative product perspective: A quantitative literature review approachEngström Henrik, Berg Marklund Björn, Backlund Per et al.Entertainment Computing, 2018, 27, 10-22.
Localization from an Indie Game Production Perspective: Why, When and How?
Toftedahl Marcus, Backlund Per, Engström HenrikDiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message . 2018.
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data
Toftedahl Marcus, Backlund Per, Engström HenrikINTERNATIONAL JOURNAL OF SERIOUS GAMES, 2018, 5(4), 3-22.
Being Local in a Global Industry: Indie Game Development in a Global ContextToftedahl Marcus2017.
Developing games for non-leisure contexts: Identification of challenges and research gaps
Backlund Per, Engström Henrik, Berg Marklund Björn et al.2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games): Proceedings (15-22). IEEE Computer Society Digital Library, 2017.
Global Influences on Regional Industries: Game development in Nordic countries, China and IndiaToftedahl Marcus, Berg Marklund Björn, Engström Henrik et al.Decoding the Academic-Industrial-Gameplay Complex: Digital Game Practice, Research and Study in China, Taiwan and Chinese-Speaking Regions . 2016.
Your Answer Will Make an Impression: Using Quiz Game Mechanics for the Collection of Visitor Data in a MuseumAlvarez Díaz María Guadalupe, Wilhelmsson Ulf, Lebram Mikael et al.VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications (1-4). Skövde: IEEE Computer Society, 2015.
A Computer Game for an Enhanced Visitor Experience: Integration of Reality and FictionWilhelmsson Ulf, Toftedahl Marcus, Susi Tarja et al.Proceedings of the International Conference on Interfaces and Human Computer Interaction 2014 Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014 (149-156). IADIS Press, 2014.
The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
Alvarez Díaz María Guadalupe, Toftedahl Marcus, Svensson TorbjörnIE2014 Proceedings of the 2014 Conference on Interactive Entertainment (1-10). ACM Digital Library, 2014.