School of Informatics
Marcus Toftedahl is a game researcher, developer and lecturer at the University of Skövde, Sweden. His main competences lies within game production, game localization and game design, from a practical and research perspective. Marcus has worked at the University of Skövde since 2009 and has since then co-developed the world's first full concentration game writing education at university level and is teaching game design and game production.
His main research interests are within the game production field, where game development and game design are in focus. With his close connections to the local indie scene the research conducted is focused on the practical issues and challenges of game development in small studios. Marcus has also a deep interest in serious games research and development, where he has led multiple game development projects as a part of the University's digital game research.
Since summer of 2016 Marcus is focusing on his Ph.D. project in Socio-technical systems researching the mechanisms behind being a local game developer in a global industry. The research aims to get a better understanding of the global games market from a developer perspective. As a part of his research, Marcus has done numerous study trips to game development studios in Asia and Scandinavia to get an understanding of current game development practices.
Asian Markets on the Rise
Marcus Toftedahl, Per Backlund, Shailesh Prabhu
Nordic Game Conference 2018, Malmö.
Beginning with the Word: Building a Game Writing Program
Marcus Toftedahl, University of Skövde & Lee Sheldon, Worcester Polytechnic Institute
Game Developers Conference 2016, San Francisco. GDC Education Summit
Pong Design and Wow Factor
Nasscom Game Developers Conference 2016, Hyderabad India. Game Conference presentation.
Tencent Functional Game Jam 2018, Shenzen China. Invited speaker.
Perfect World Education 2019, Beijing China. Invited speaker.
Serious Games Research and Development
Marcus Toftedahl, Per Backlund
Tencent Research Institute 2018, Beijing China. Invited speaker.
Swedish Game History
Västergötlands Museum, Skara 2017
Alingsås Museum, Alingsås 2017
Vetenskapsfestivalen, Göteborg 2017
Notable Development Projects
Hidden in the Zoo
University of Skövde, Change Attitude Foundation and IUS Innovation, 2014-2018
Game designer for an augmented reality game on the topic of grooming on Internet
It’s About Time
University of Skövde and Regional museum of Kristianstad, 2014-2017
Project manager and game designer for an interactive museum exhibition
Karlsborg’s Fortress Adventure
University of Skövde and Karlsborg Tourism Authority, 2010-2013
Project manager and game designer for a mixed-media adventure walk at Karlsborg Fortress
A Taxonomy of Game Engines and the Tools that Drive the IndustryToftedahl Marcus, Engström HenrikDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . 2019.
Game development from a software and creative product perspective: A quantitative literature review approachEngström Henrik, Berg Marklund Björn, Backlund Per et al.Entertainment Computing, 2018, 27, 10-22.
Localization from an Indie Game Production Perspective: Why, When and How?
Toftedahl Marcus, Backlund Per, Engström HenrikDiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message . 2018.
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data
Toftedahl Marcus, Backlund Per, Engström HenrikINTERNATIONAL JOURNAL OF SERIOUS GAMES, 2018, 5(4), 3-22.
Being Local in a Global Industry: Indie Game Development in a Global ContextToftedahl Marcus2017.
Developing games for non-leisure contexts: Identification of challenges and research gaps
Backlund Per, Engström Henrik, Berg Marklund Björn et al.2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games): Proceedings (15-22). IEEE Computer Society Digital Library, 2017.
Global Influences on Regional Industries: Game development in Nordic countries, China and IndiaToftedahl Marcus, Berg Marklund Björn, Engström Henrik et al.Decoding the Academic-Industrial-Gameplay Complex: Digital Game Practice, Research and Study in China, Taiwan and Chinese-Speaking Regions . 2016.
Your Answer Will Make an Impression: Using Quiz Game Mechanics for the Collection of Visitor Data in a MuseumAlvarez Díaz María Guadalupe, Wilhelmsson Ulf, Lebram Mikael et al.VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications (1-4). Skövde: IEEE Computer Society, 2015.
A Computer Game for an Enhanced Visitor Experience: Integration of Reality and FictionWilhelmsson Ulf, Toftedahl Marcus, Susi Tarja et al.Proceedings of the International Conference on Interfaces and Human Computer Interaction 2014 Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014 (149-156). IADIS Press, 2014.
The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
Alvarez Díaz María Guadalupe, Toftedahl Marcus, Svensson TorbjörnIE2014 Proceedings of the 2014 Conference on Interactive Entertainment (1-10). ACM Digital Library, 2014.