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    University of Skövde, link to startpage

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      University of Skövde, link to startpage

      Lars Vipsjö

      Senior Lecturer in Media Arts, Aesthetics and Narration
      School of Informatics
      Room PA310J

      Lars Vipsjö, PhD in Art History and Visual Studies, senior lecturer in Media Arts, Aesthetics and Narration at the University of Skövde. Has taught courses in art, design and media, at secondary, post-secondary and university level. Teaches and conducts research on cultural mediation and gaming applications. In the spring of 2014 was published "Tecknad karaktär. Anatomi, fysionomi och psykologi" (with Kevin Bergsten). The book sketches a historical background to the contemporary drawn character, and problematize about norms, ideals, prejudices and stereotypes.

      Current research deals with cultural heritage passed on through gaming technology and a transmedia storytelling aimed at a younger audience.

      Project Management

      Project manager for two rounds of Cultural Heritage and Gaming Technology in Skaraborg (KASTiS), 2015–2018 and 2019–2021. KASTiS was supported by Skaraborgs Municipal Association Growth Committee and linked to the focus area Culture. KASTiS aimed to develop a sub-regional collaborative and knowledge platform for the use of gaming technology in cultural mediation, for municipalities, academia and both private and public sectors in Skaraborg.

      Publications

      • Vipsjö, Lars och Walkhed, Kristin (2022). Kiras och Luppes Bestiarium. Mjölkharar. Lidköping: Lokrantz förlag. ISBN (kommer)
      • Vipsjö, Lars och Bergsten, Kevin (2020, 2014). Tecknad karaktär [Elektronisk resurs]: anatomi, fysionomi och psykologi. Digital talbok (DAISY 2.02), text och ljud. Speltid: 6 tim., 45 min.; 115 s. ill. MTM (Myndigheten för tillgängliga medier)
      • Vipsjö, Lars och Carlsson, Lova (2018). Kiras och Luppes Bestiarium. Kajsa. Lidköping: Lokrantz förlag. ISBN 978-91-984278-9-9
      • Vipsjö, Lars och Lundin, Amanda (2018). Kiras och Luppes Bestiarium. Gäddfrun. Lidköping: Lokrantz förlag. ISBN 978-91-984278-8-2
      • "Creating Children's Books in the context of Pokémon Go, Museums and Cultural Heritage" (2017). Digital Humanities in the Nordic Countries 2nd Conference. March 14th-16th 2017 Gothenburg, Sweden. (Poster-presentation)
      • Vipsjö, Lars och Johansson, Therese (2016). Kiras och Luppes Bestiarium. Jättinnan. Lidköping: Lokrantz förlag. ISBN 978-91-98351323 (Children book)
      • Vipsjö, Lars och Hansson, Matilda (2016), Harmannen. Lidköping: Lokrantz förlag. ISBN 978-91-983513-0-9 (Comic book)
      • Arvas, Maina (2015). ”Lars Vipsjö om onda stereotyper”. Intervju under temat ”Detalj” i Tecknaren #5 2015, Stockholm: Föreningen Svenska Tecknare.
      • "Scarred and evil – A villain stereotype that does not inspire empathy when he loses" (2015) In Westin, J., Foka, A. and Chapman, A (eds) Challenge the past / diversify the future – proceedings March 19-21 2015 Gothenburg: University of Gothenburg. http://hdl.handle.net/2077/38407
      • Vipsjö, Lars (2005). Den digitala konstens aktörer – En studie av datorintegrering i svensk konstundervisning, Acta Universitatis Gothoburgensis, Gothenburg Studies in Art and Architecture, Intellecta Docusys AB, Göteborg. ISBN 91-7346-543-7

      Research

      2024

      Edvin Skogsholm Sanne

      2024. Other publication type.

      2023

      Kristofer Vaske, Lars Vipsjö, Niclas Loodus-Dristig

      2023. Report. Open Access

      Lars Vipsjö, Louise Persson

      2023. Other publication type.

      2022

      Lars Vipsjö

      2022. Book.

      2021

      2020

      2019

      Anna Bergengren, Sofia Hultman, Lars Vipsjö

      2019. Book. Open Access

      2018

      Lars Vipsjö

      2018. Book.

      Finished projects

      KASTiS a collaborative project

      KASTiS is a sub-regional collaborative and knowledge platform for the sustainable use of game technology and interactive media in Skaraborg. The project started 1 August, 2015 and ends on 31 July, 2018.

      August 2015 - December 2021 Informatics

      Off Season Art Gardening

      The project Off Season Art Gardening aimed to contribute to, and create, art works in public outdoor spaces in three different countries.

      August 2018 - April 2021 Informatics
      Published: 1/9/2020
      Edited: 1/9/2020
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