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    University of Skövde, link to startpage

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      University of Skövde, link to startpage

      Tarja Susi

      Head of Division/Senior Lecturer in Cognitive Science
      School of Informatics
      Room G3508/PA320L

      Research

      2021

      Niklas Torstensson, Tarja Susi

      Culture at Play: How Video Games Influence and Replicate Our World

      2021. Chapter in book. https://doi.org/10.1163/9789004439788_014

      Ulf Wilhelmsson, Tarja Susi, Niklas Torstensson

      Media and Communication

      2021. Article. https://doi.org/10.17645/mac.v9i1.3203 Open Access

      2020

      Niklas Torstensson, Tarja Susi, Ulf Wilhelmsson, Mikael Lebram

      HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings

      2020. Conference paper. https://doi.org/10.1007/978-3-030-50164-8_15

      2019

      Tarja Susi, Niklas Torstensson

      HCI in Games: First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings

      2019. Conference paper. https://doi.org/10.1007/978-3-030-22602-2_32

      Tarja Susi, Niklas Torstensson, Ulf Wilhelmsson

      DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

      2019. Conference paper. Open Access

      2017

      Jana Rambusch, Anna-Sofia Alklind Taylor, Tarja Susi

      Spectating Play 13th Annual Game Research Lab Spring Seminar, Tampere, Finland, April 24-25, 2017

      2017. Conference paper, oral presentation.

      2016

      2015

      Tarja Susi, Jessica Lindblom, Beatrice Alenljung

      Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 201: Volume 2

      2015. Conference paper. Open Access

      Niklas Torstensson, Tarja Susi

      Proceedings of the 2015 Swecog Conference

      2015. Conference paper, poster.

      2014

      Finished projects

      How to make e-sports more spectator-friendly

      What is it that makes electronic sports a positive experience for the spectators, and how can that experience become even greater? A research project at the University of Skövde will give an answer to those questions. The project, partly financed by the Västra Götaland region, is a collaboration between the University and the computer-game company Stunlock Studios as well as two more partners: Tarhead Studio and Folkuniversitetet.

      February 2016 - June 2016 Informatics

      Prevention of online sexual grooming

      Online “sexual grooming” is the process by which a child is befriended by a would-be abuser in an attempt to gain the child’s confidence and trust. In online interactions, children run the risk of being abused and some contacts may also lead to physical meetings where children can become subject to further abuse.

      September 2014 - December 2015 Informatics
      Published: 1/9/2020
      Edited: 1/9/2020
      Responsible: webmaster@his.se