Tarja Susi
Research
2024
The Routledge Handbook of Embodied Cognition
2024. Chapter in book. https://doi.org/10.4324/9781003322511-32
2021
Culture at Play: How Video Games Influence and Replicate Our World
2021. Chapter in book. https://doi.org/10.1163/9789004439788_014
Media and Communication
2021. Article.
https://doi.org/10.17645/mac.v9i1.3203
2020
HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
2020. Conference paper. https://doi.org/10.1007/978-3-030-50164-8_15
2019
HCI in Games: First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings
2019. Conference paper. https://doi.org/10.1007/978-3-030-22602-2_32
DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
2019. Conference paper.
2017
Spectating Play 13th Annual Game Research Lab Spring Seminar, Tampere, Finland, April 24-25, 2017
2017. Conference paper, oral presentation.
2016
Cognitive Systems Research
2016. Article. https://doi.org/10.1016/j.cogsys.2015.12.006
2015
Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 201: Volume 2
2015. Conference paper.
Proceedings of the 2015 Swecog Conference
2015. Conference paper, poster.
2014
2012
2010
2009
2008
2007
2006
2005
2004
2003
Ongoing projects
Risk reduction for ambulance and rescue service personnel in the event of unforeseen and severe events
The project aims to reduce the risks for ambulance and rescue service personnel in the event of difficult and unpredictable events. By developing a method package for digital simulation, the researchers want to improve the response leaders' ability to make joint risk assessments across organizational boundaries.
May 2024 - April 2027 InformaticsFinished projects
How to make e-sports more spectator-friendly
What is it that makes electronic sports a positive experience for the spectators, and how can that experience become even greater? A research project at the University of Skövde will give an answer to those questions. The project, partly financed by the Västra Götaland region, is a collaboration between the University and the computer-game company Stunlock Studios as well as two more partners: Tarhead Studio and Folkuniversitetet.
February 2016 - June 2016 InformaticsPrevention of online sexual grooming
Online “sexual grooming” is the process by which a child is befriended by a would-be abuser in an attempt to gain the child’s confidence and trust. In online interactions, children run the risk of being abused and some contacts may also lead to physical meetings where children can become subject to further abuse.
September 2014 - December 2015 Informatics