At the competition start a web url will be released that points out a file archive containing problems, riddles and other clues for your team to figure out and solve. Each problem results in a text string which your team can report into a web based scoring system (https://scoreboard.nsa.his.se). Each correctly entered text string will give you team an amount of points reflecting the difficulty of the task. The team which have gathered the most points at each site after 18 hours wins the competition at that campus. The winning teams in Skövde gets to pick from the prices provided by our sponsors.
For whom?
If you are a student at an university (at least 50%) or are a ”gymnasieelev”, then you can be part of a team. The problems in the competition will be of a mixed subjects. Example problems from former years are Sudoku puzzles, meta information from images, hashed passwords, programing challenges.
A team
A team consists of 2-4 members and you register to participate through the form on this page. Last date to register is on the 8:th of March.
When?
The competition starts on the Friday the 22th of March from 17:00 and last until 11:00 next day.
Registration fee
None, our sponsors takes care of that.
Prices
Not only fame and glory, but the winning team in Skövde will be the first one to pick one of the following prices:
- Giftcard of 13.337 SEK in a webbstore, sponsrad av InExchange
- Tech product sponsored by ATEA
Silverspin will also make sure that all participants get a cool NSA Hack t-shirt.
Food
We will provide for the contenders during the event. There will be pizza (and alternative) on the Friday night courtesy of Dialect. They will also provide breakfast Saturday morning and other snacks during the night. We will make sure that there is coffee and other drinkable liquids during the whole event.
Location
The competition takes place in NSA’s lab, which is located on the second floor of the D-building. Each team will be provided with four network connected computers. You will also be able to connect your own personal computer to the network during the event.
Things to bring along
We recommend that you bring the following stuff to the competition day:
- Laptop/computer with tools that you might need:
- Port scanners (like nmap)
- SSH, telnet, and clients for other obscure protocol
- Hex editors, texteditors, tools for picture analyses
- Forensics tools
- Matlab/Python or other program for advanced math calculations
- Password cracking tools
- Pen and paper
- Google skills
- Team mascot, e.g. a stuffed animal