Search results

    Search results

    Show all results for ""
    Can not find any results or suggestions for "."

    Search tips

    • Make sure there are no spelling errors
    • Try different search terms or synonyms
    • Narrow your search for more hits

    How can we help?

    Contact Us

    Find Employees

    University of Skövde, link to startpage
    University of Skövde, link to startpage
    Close

    Search results

      Search results

      Show all results for ""
      Can not find any results or suggestions for "."

      Search tips

      • Make sure there are no spelling errors
      • Try different search terms or synonyms
      • Narrow your search for more hits

      How can we help?

      Contact Us

      Find Employees

      University of Skövde, link to startpage

      KASTiS a collaborative project

      Research Group Media, Technology and Culture
      Resarch Environment Informatics

      KASTiS a collaborative project

      Research Group Media, Technology and Culture
      Resarch Environment Informatics

      Quick Facts

      Full project name

      Cultural Heritage and Gaming Technology in Skaraborg

      Duration

      August 2015 – July 2021

      Partners

      Skaraborg Municipal Association Growth Committee, the University of Skövde. Municipalitys of: Falköping, Gullspång, Hjo, Mariestad, Skara, Skövde, Tibro

      Financing

      Our partners.

      KASTiS is a sub-regional collaborative and knowledge platform for the sustainable use of game technology and interactive media in Skaraborg. The project started August 1, 2015 and ends on July 31, 2018.

      A part of KASTiS is the children’s book project Kiras och Luppes Bestiarium (Kiras and Luppes Bestiary) KLUB - a children's book series set in Skaraborg cultural environments. 

      Meet mythical beings

      The books are supported by an Augmented Reality app: KLUB Bestiarium, which can be downloaded for free from App Store or Google Play. Users of the AR app will see the mythical beings from the books appear also above the books in 3D. This happens when you hold the mobile phone's or reading pads camera over letter shapes (drop caps / anfangs) found on certain pages.
       
      The stories are designed together with museum educators and written and illustrated by game development students at the University of Skövde. The books are published in cooperation with Lokrantz book publishers in Lidköping and the app company Solutions Skovde. The project was first presented to the public at the Book and Library Fair in Gothenburg in autumn 2016. Four books are published and several more are under construction.
       
      The friends Kira and Luppe are in the books helping the trolls researcher Lovis save mythical beings from the evil ringmaster, who is actually also a troll, a mountain king. The ringmaster wants to force other mythical creatures to perform at his circus.
       
      The idea is that the fairytale figures through the app also will be portrayed and “come to life” at the local heritage sites and museums where the stories are unfolding. Mythical beings, when found, are scanned and saved in the app's bestiary, where the users can find facts to read about them.

      Project idea and outcome

      Because the books and the app's content is produced together with children and museum educators (target group 7-11 years) the material is thought to be useful in teaching situations. Within museums, libraries and schools, the books and app can be tailored to local requirements.
       
      Some of the books in KLUB has also received funding in the form of reading promotion support from the Västra Götaland region.

      Project leader

      Senior Lecturer in Media Arts, Aesthetics and Narration

      Participating Researchers

      Published: 2/2/2020
      Edited: 2/2/2020
      Responsible: webmaster@his.se