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      • Kontrollera att orden är rättstavade
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      Hur kan vi hjälpa dig?

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      Björn Berg Marklund

      Lektor i informationsteknologi
      Institutionen för informationsteknologi
      Rum PA420D

      Profile

      My background is in game design and the development and study of 'Serious Games'. In January 2016, I finished my PhD where I researched digital game-based learning and its place in formal educational settings. An overarching theme in my research has been to emphasise the importance of pragmatic systems-oriented perspectives in the discourse, research, use, and development of educational games. 

      Game-based learning research

      In my research on game-based learning I have frequently collaborated with developers and educators working with educational games, and I have experienced both success and failure when it comes to both creating games and applying them in classroom environments. Seeing how teachers and principals work with educational games, and how developers work to create them, has revealed some interesting contradictions in what we usually tend to think and say that educational games can do and what they might feasibly achieve. 

      This discrepancy was essentially the focus of my PhD research, which has been presented in my licentiate thesis "Games in Formal Educational Settings: Obstacles for the development and use of learning games" published in 2013, and in my PhD dissertation "Unpacking Digital Game-Based Learning: The complexities of developing and using educational games" published in 2016. Some published interviews that summarise my thesis work well can be found in Skolvärlden and Skolporten, and at Forskning.se and Skolverket, and an English press-release that covers it can be found here.

      Other research topics

      Beyond studying educational games, I also have an interest in understanding the nature and history of the games industry and game education. I primarily engaged in this type of research in 2011, 2013, and 2016, and the outcome was a couple of reports that surveyed and analysed the Swedish and Scandinavian game industries, tertiary game educations, and business incubation environments. The produced reports produced have been included in the Association of Swedish Game Developers' archives, but can also be found in my list of publications.

      I also have a broader interest in game studies and game development as a whole, and try to explore different types of venues where I see natural couplings between the two; for example games user research, and explorations of how different types of game- and interface designs elicit different types of meaning-making and interpretations.

       

      Utbildning

      Programansvarig

      Program
      60 hp
      Avancerad nivå

      Forskning

      2022

      Hua Bai, Björn Berg Marklund, Ran Zhang

      Proceedings 2022 IEEE International Conference on e-Business Engineering ICEBE 2022: 14-16 October 2022 Bournemouth, United Kingdom

      2022. Konferensbidrag. https://doi.org/10.1109/ICEBE55470.2022.00011 Open Access

      Hua Bai, Ran Zhang, Björn Berg Marklund, Ulf Wilhelmsson

      Proceedings of the International Conferences Interfaces and Human Computer Interaction 2022, Game and Entertainment Technologies 2022

      2022. Konferensbidrag.

      Björn Berg Marklund

      Digitala didaktiska dilemman

      2022. Kapitel i bok.

      Rebecca Rouse, Björn Berg Marklund, Anna-Sofia Alklind Taylor

      2022. Redaktörskap (samlingsverk). https://doi.org/10.57862/nh1h-nz56 Open Access

      2020

      Björn Berg Marklund, Rebecca Romin

      Proceedings of the 14th European Conference on Game Based Learning: A Virtual Conference hosted by The University of Brighton

      2020. Konferensbidrag. https://doi.org/10.34190/GBL.20.079

      Björn Berg Marklund, Rebecca Rouse, Lissa Holloway-Attaway

      Proceedings of the 15th International Conference on the Foundations of Digital Games: FDG 2020

      2020. Konferensbidrag. https://doi.org/10.1145/3402942.3409610

      Marcello A. Gómez-Maureira, Isabelle Kniestedt, Sandra Dingli, Danielle M. Farrugia, Björn Berg Marklund

      Proceedings of the 15th International Conference on the Foundations of Digital Games: FDG 2020

      2020. Konferensbidrag. https://doi.org/10.1145/3402942.3403003

      Lissa Holloway-Attaway, Björn Berg Marklund

      MW20, the 24th annual MuseWeb conference, online, March 31-April 4, 2020

      2020. Konferensbidrag. Open Access

      2019

      Björn Berg Marklund, Henrik Engström, Marcus Hellkvist, Per Backlund

      The Computer Games Journal

      2019. Artikel. https://doi.org/10.1007/s40869-019-00085-1 Open Access

      2018

      Johan Dorell, Björn Berg Marklund

      Games user research

      2018. Kapitel i bok.

      Publicerad: 2020-01-09
      Senast ändrad: 2020-01-09
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