Jenny Brusk

Jenny Brusk, PhD
I have a background in computational linguistics and almost 20 years of experience of working with games, first as a game developer and later with the games educations in Skövde and Gotland. In 2011 I initiated DONNA, a project that works with gender equality and inclusive game development.
Teaching
I am program director of Computer Game Development – Design and teacher in the following courses:
- Game Design
- Experimental Game Mechanics
- Game Dialogue Systems
- Supervisor and examiner of Bachelor and Master theses in computer science with specalization towards game development.
Research
My main research interest is game dialogue systems, in particular how game dialogues can be a means for game characters to express social competence. I am also interested in inclusive game design and I am currently part of the research project Inclusive Game Design in which we explore how to create games that can be played by seeing as well as visually impaired players on equal terms and with equal satisfaction.
Forskning
2020
Convergence. The International Journal of Research into New Media Technologies
2020. Artikel.
https://doi.org/10.1177/1354856520923972
Proceedings of the 14th European Conference on Games-based Learning: A virtual conference hosted by The University of Brighton, UK, 24-25 September 2020
2020. Konferensbidrag. https://doi.org/10.34190/GBL.20.046
EAI Endorsed Transactions on Creative Technologies
2020. Artikel.
https://doi.org/10.4108/eai.30-7-2019.162948
Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
2020. Konferensbidrag. https://doi.org/10.1007/978-3-030-53294-9_27
2018
The Computer Games Journal
2018. Artikel.
https://doi.org/10.1007/s40869-018-0062-y
2017
Journal of Computing in Higher Education
2017. Artikel.
https://doi.org/10.1007/s12528-017-9146-0
2016
Art and Game Obstruction
2016. Kapitel i bok.
2015
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2015, Game and Entertainment Technologies 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing
2015. Konferensbidrag.
IADIS International Journal on Computer Science and Information System
2015. Artikel.
VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications
2015. Konferensbidrag. https://doi.org/10.1109/VS-GAMES.2015.7295764