Institutionen för informationsteknologi
Jenny Brusk, PhD
I have a background in computational linguistics and almost 20 years of experience of working with games, first as a game developer and later with the games educations in Skövde and Gotland. In 2011 I initiated DONNA, a project that works with gender equality and inclusive game development. I am also member of the board of Diversi, a collective force for creating diversity in games.
I am program director of Computer Game Development – Design and teacher in the following courses:
- Preproduction of story-driven games – design and game writing
- Game Design
- Experimental Game Mechanics
- Game Dialogue Systems
- Supervisor and examiner of Bachelor theses in computer science with specalization towards game development.
My main research interest is game dialogue systems, in particular how game dialogues can be a means for game characters to express social competence. I am also interested in inclusive game design and I am currently part of the research project Inclusive Game Design in which we explore how to create games that can be played by seeing as well as visually impaired players on equal terms and with equal satisfaction.
Inclusive game design facilitating shared gaming experienceWilhelmsson Ulf, Engström Henrik, Brusk Jenny et al.Journal of Computing in Higher Education, 2017.
Computer Game Development: Diversity and InclusivenessBrusk JennyArt and Game Obstruction (47-52). Göteborg: Rojal Förlag, 2016.
A comparison of immersion between players playing the same game with and without graphicsEngström Henrik, Brusk Jenny, Östblad Per AndersProceedings of the International Conferences on Interfaces and Human Computer Interaction 2015, Game and Entertainment Technologies 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing (84-92). IADIS Press, 2015.
Accessible Game Culture using Inclusive Game Design: Participating in a visual culture that you cannot see
Wilhelmsson Ulf, Engström Henrik, Brusk Jenny et al.VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications (147-154). Red Hook, NY: IEEE Computer Society, 2015.
Including Visually Impaired Players in a Graphical Adventure Game: A Study of Immersion
Engström Henrik, Brusk Jenny, Östblad Per AndersIADIS International Journal on Computer Science and Information System, 2015, 10(2), 95-112.
Donna - inclusive game development by exampleBillgren Isabella, Bjarnehed Mathilda, Brusk JennyMaking Change: Nordic Examples of Working Towards Gender Equality in the Media (85-87). Göteborg: Nordicom, 2014.
Inclusive game design: audio interface in a graphical adventure game
Östblad Per Anders, Engström Henrik, Brusk Jenny et al.9th Audio Mostly: A Conference on Interaction With Sound (AM '14). ACM, New York, NY, USA (8). New York, USA: ACM Digital Library, 2014.
Kristine Jørgensen: Gameworld Interfaces
Brusk JennyNordicom Information, 2014, 36(4), 70-71.
Steps Towards Creating Socially Competent Game Characters
Brusk JennyDoktorsavhandling: Göteborgs universitet, 2014.
A Computational Model for Gossip InitiationBrusk JennyAspects of Semantics and Pragmatics of Dialogue: SemDial2010, 14th Workshop on the Semantics and Pragmatics of Dialogue (139-142). Poznan: Polish Society for Cognitive Science, 2010.