Sound and Music Implementation in Game Engines G1F
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Application is done after nomination.
Course syllabus, with reading list
When? Where? How?
In the course Sound and Music Implementation in Game Engines you’ll be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine. You’ll get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you’ll acquire practical and theoretical skills that’ll be examined in both presentations and home assignments.