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    University of Skövde, link to startpage
    University of Skövde, link to startpage
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      University of Skövde, link to startpage

      Sound and Music Implementation in Game Engines G1F

      Course, Bachelor's (1st cycle), 7.5 credits, MU354G

      Application

      Choose a course instance to see course syllabus and admission requirements.

      Spring 2021
      Location: Campus (Skövde), Pace: 50%

      Application

      Application is done after nomination.

      Course syllabus, with reading list

      When? Where? How?

      Study period: 18 january 2021 - 28 march 2021
      Location: Skövde, Campus
      Pace of study: 50%

      Admission Requirements

      Prerequisite courses for this course are: Passed courses: ME353G-Sound and Music Production for Moving Images G1F (or the equivalent).

      Selection

      Guaranteed admission.

      Language

      The courses are conducted in English.

      In the course Sound and Music Implementation in Game Engines you’ll be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine. You’ll get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you’ll acquire practical and theoretical skills that’ll be examined in both presentations and home assignments.

      Contact

      Course co-ordinator

      Examiner

      Published: 1/7/2020
      Edited: 1/7/2020
      Responsible: webmaster@his.se