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      University of Skövde, link to startpage

      Mathematical Models for Game Programming G1F

      Course, Bachelor's (1st cycle), 15 credits, MA317G

      Application

      Choose a course instance to see course syllabus and admission requirements.

      Spring 2024, Location: Skövde, Pace of study: 100%

      Application

      Application is done after nomination.

      Course syllabus, with reading list

      When? Where? How?

      Study period: 25 March 2024 - 2 June 2024
      Location: Skövde, Campus, Daytime
      Pace of study: 100%

      Admission Requirements

      The course has the following entry requirements: passed IT148G Game Programming 1 G1N (or the equivalent).

      Selection

      Guaranteed admission.

      Language

      The courses are conducted in English.
      Much of the basics of game programming is derived from mathematics, so to become a skilled game programmer a good understanding of concepts such as vectors, matrices, graphs and the like are essential.

      In this course you will learn the fundamentals of linear algebra and discrete mathematics, with special focus on how these models and concepts are used to realize game implementations. Through practical assignments you will learn to visualize mathematics in a game engine, and through group seminars you will help to tackle game programming problems with mathematics as a tool.

      Contact

      Course co-ordinator

      Examiner

      Course co-ordinator

      Published: 6/6/2023
      Edited: 6/6/2023
      Responsible: webmaster@his.se