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    University of Skövde, link to startpage

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      University of Skövde, link to startpage

      Sound and Music implementation in Games 2 G1F

      Course, Bachelor's (1st cycle), 7.5 credits, ME428G

      Application

      Choose a course instance to see course syllabus and admission requirements.

      Autumn 2024, Location: Skövde, Pace of study: 50%

      Application

      Application is done after nomination.

      Course syllabus, with reading list

      When? Where? How?

      Study period: 4 November 2024 - 19 January 2025
      Location: Skövde, Campus, Daytime
      Pace of study: 50%

      Admission Requirements

      The course has the following entry requirements: passed ME219G Sound and Music Implementation in Games 1 G1N (or the equivalent).

      Selection

      Guaranteed admission.

      Language

      The courses are conducted in English.

      In the course Sound and Music Implementation in Games 2 you’ll be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine. You’ll get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you’ll acquire practical and theoretical skills that’ll be examined in both presentations and home assignments. The field of study of the student determines whether sound or music is to be implememeted

      Contact

      Course co-ordinator

      Examiner

      Published: 2/25/2021
      Edited: 2/25/2021
      Responsible: webmaster@his.se