Sound and Music implementation in Games 2 G1F
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Autumn 2021, Location: Skövde, Pace of study: 50%
Application is done after nomination.
Course syllabus, with reading list
When? Where? How?
In the course Sound and Music Implementation in Games 2 you’ll be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine. You’ll get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you’ll acquire practical and theoretical skills that’ll be examined in both presentations and home assignments. The field of study of the student determines whether sound or music is to be implememeted