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      Games, Aesthetics and Narration - Master's Programme

      Programme, Master's (2nd cycle), 60 credits, SPEBA
      Degree of Master

      Games, Aesthetics and Narration - Master's Programme

      Programme, Master's (2nd cycle), 60 credits, SPEBA
      Degree of Master

      Application

      Choose a programme instance to display its syllabus, courses and entry requirements

      Autumn 2025, Location: Campus (Skövde), Pace: 100%

      Application closed

      Application

      15 October 2024 - 15 January 2025

      Application code HS-41283 at universityadmissions.se

      Programme Syllabus

      When? Where? How?

      Study period: 1 September 2025 - 7 June 2026
      Location: Skövde, Campus
      Pace of study: 100%

      Courses (syllabus)

      Find the complete course list in the programme syllabus.

      Admission Requirements

      A Bachelor’s degree equivalent to a Swedish kandidatexamen of 180 credits. At least 90 credits within the main field of media arts, aesthetics and narration (or the equivalent) including an independent project/degree project at bachelor’s level (or the equivalent).

      A further requirement is proof of skills in English equivalent of studies at upper secondary level in Sweden, known as the Swedish course English 6. This is normally demonstrated by means of an internationally recognized test, e.g. IELTS or TOEFL.

      Tuition fee

      Total 135,000 SEK (first instalment 67,500 SEK)
      EU/EEA Citizens are not required to pay tuition fees.

      Selection

      Credits awarded.

      Language

      The courses are conducted in English.

      In the Master's Programme Games, Aesthetics and Narration, you will create  interactive and immersive storytelling experiences that bridge traditional narratives, games, and new media, games and interactive media. The programme takes a broad view of games and game technologies, with an emphasis on inclusive design, participatory storytelling and performance-centred experiences. Upon completion, you will have gained valuable hands-on experience as a storyteller with cutting-edge technology, as well as theoretical knowledge about creative processes that can be applied to a wide range of professions or serve as a foundation for further business development.

      About the programme

      The programme features an innovative blend of practical and theoretical components, designed to optimise hands-on experience alongside critical reflection. It begins with two complementary courses that balance practice and theory. In the course Academic Perspectives on Digital Narration and Transmedia, you will engage in workshops and supervision sessions that culminate in a creative project, which may involve collaboration with an external client or be part of a research project within the institution. Simultaneously, the theory course Narratives in New Media as an Area of Research provides an in-depth exploration of the key theories in this field.

      In the final course of the autumn semester, Academic Problem Identification in Production in New Media, you will develop an artefact or prototype based on your prior work in the programme. Here, you will specialise in your chosen area of study, conducting needs analyses with clients, identifying research questions, and testing your artefact or prototype.

      During the spring semester’s degree project, you will combine your practical skills with theoretical insights through research creation. This process requires demonstrating knowledge of relevant theory and methodology, as well as showcasing how your prototype engages with an audience.

      The focus of your studies

      The programme focuses on the intersection of games, game technology, and audience-centred storytelling. A key resource available to students on the programme is PlayLab, a space dedicated to experimentation in games, technology, and the performing arts. Co-directed by faculty members Lars Kristensen and Rebecca Rouse, PlayLab is a collaborative research centre that includes participation from many regional and national arts organisations such as Folkteatern in Gothenburg, Skövde Art Museum, and Riksteatern Väst. At PlayLab, you can have access to opportunities for collaboration with artists in residence and visiting researchers, or even pitch your own individual or group project. PlayLab can also facilitate collaboration with potential external clients, such as local independent game companies, artists, or cultural organisations such as tourist offices, museums, and science centres. All courses in the study programme provide opportunities for follow-on collaborative projects with an external partner after the course. 

      Is this programme suitable for me?

      Games, Aesthetics and Narration is suitable for students with an educational or occupational background in the fields of game development, media design, interactive storytelling, or similar. The key important thing is that you are curious about how games, game technology and media art can further strengthen storytelling to touch and engage audiences in new and dynamic ways. It is also helpful if you have an independent approach to postgraduate studies and are open to discussing ideas with teachers, supervisors and fellow classmates. We seek to provide a lively environment where all voices are valued. 

      Upon completion of your studies

      Upon completion of your studies you may work in fields including the games industry, film industry, performing arts, cultural organisations such as tourism offices, museums, and science centres, or even develop your own entrepreneurial company in immersive storytelling for interactive media. University of Skövde’s unique co-location with the Skövde Science Park and active games start-up incubation program means that you have easy access to resources for developing your own company following the degree program. 

      Research within this field

      Active research within this field is being conducted at the University of Skövde. Current faculty members have a diverse range of research expertise including interactive narrative design, immersive storytelling, film studies and new media, mixed reality design, digital cultural heritage, inclusive design, serious games, new media in performing arts, and more. For more information, please refer to the Information Technology research centre’s website for GAME Research Group.

      Contact

      Programme co-ordinator

      Study and Career Counsellor

      Want to know more about the programme?

      The University of Skövde will only use the information you submit via the form for this specific purpose, which is to ensure that you receive relevant information based on your area of studies. For more information on how we process your personal data, please see www.his.se/en/dataprivacy

      Published: 9/11/2024
      Edited: 9/11/2024
      Responsible: webmaster@his.se