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      Exchange Students in Game Development

      As an exchange student at the University of Skövde, you will be part of our vibrant game development community. Through the courses that you take, you will be able to interact with like-minded students that share a passion for and commitment to the development of games.

      We offer courses in English both in the autumn and in the spring. There are currently about 30 courses in game development available to exchange students (see list below). More may be added in the future. You may apply to these courses, individually and in any combination*.

      To facilitate your planning, we have also provided some possible course tracks (see further below for more details).

      Autumn courses

      (Bachelor's & Master's level courses; **=Master's level)

      Spring courses

      (Bachelor's & Master's level courses; **=Master's level)

      Recommended course

      The course Project Studies in New Media I is recommended for students who do not have a full course load of other game development courses and who have prior experience with creating games. It entails the creation of a game project by a team. The project workload is adapted, to the extent possible, to the students' enrollment in other courses. Each student is enrolled in the course for a full semester but the project may be completed either full-time over two months or part time (50%) over a full semester.

      Course Tracks (Suggestions)

      The course tracks below highlight the courses that are currently available within some major specializations of Game Development at different months of the year. There are currently seven course tracks:

      1. Game Art
      2. Game Design
      3. Game Writing
      4. Game Audio/Music
      5. Games User Experience
      6. Serious Games
      7. Media/Cultural Heritage

      The courses listed below are 7.5 credits unless otherwise stated. The pace of study is 50% unless otherwise stated. Such courses occupy 50% of a student's total workload in a two-month study period. Thus a student would normally take two such courses in the same study period. There are two study periods in each semester. Full-time studies in Sweden equal 15 credits per study period and 30 credits per semester. Exchange students, however, are permitted to take more than 30 credits per semester, to include courses in Swedish language or culture, or in English.

      Tracks

      Autumn, November-December/early January:

      • Visual Storytelling

      Spring, January-March:

      • Computer Graphics (Game Programming)

      Spring, late March-May:

      • Game Art 2 (15 credits) (100%)

      Autumn, September-October:

      • Game Design ** (Sept-Dec) (25%) and/or
      • Game Prototyping

      Autumn, November-December/early January:

      • Introduction to Game Design

      Autumn, September-October:

      • Film Historical Overview and/or
      • World Building and/or
      • Game Prototyping

      Spring, late March-May:

      • Interactive Performance and Games (May only) (100%)

      Autumn, September-October:

      • Experimental Sound Environments (15 credits) (100%)

      Autumn, November-December/early January:

      • Sound and Music Implementation in Games 2

      Spring, late March-May:

      • Sound and Music Implementation in Games 1 (15 credits) (100%)

      Autumn, September-December:

      • Games User Experience – Research & development ** (25%) and/or
      • Applied Games User Experience ** (15 credits) and/or
      • Introduction to Games User Experience (Sept-Oct only)

      Spring, Jan-May:

      • Games User Experience – Advanced Topics ** (Jan-March only) and/or
      • Master’s Degree Project in Informatics (22.5 credits) **  ## (75%) or
      • Master’s Degree Project in Informatics (30 credits) ** ##  (100%)

      Autumn, September-December:

      • Serious Games – Research and Development ** (25%) and/or
      • Project Serious Games ** (15 credits)

      Spring, Jan-May:

      • Educational Games – Advanced Topics ** (Jan-March only) and/or
      • Master’s Degree Project in Informatics (22.5 credits) ** ## (75%) or
      • Master’s Degree Project in Informatics (30 credits) ** ##  (100%)

      Autumn, September-October:

      • Narrative in New Media as an Area of Research ** and/or
      • Academic Perspectives on Digital Narration and Transmedia **

      Autumn, November-December/early January:

      • Academic Problem Identification in Production within Media ** (15 credits) (100%)

      Spring, January-May:

      • Master Degree Project in Media, Aesthetics and Narration ** (30 credits) (100%)

      List of all courses in English at the University of Skövde (search and filter).

      *Many courses have prerequisites. You will then need to have completed other courses at your university that are equivalent to some of our courses. Also, courses may have a limited number of seats available. Students from select partners in the field of game development are prioritized.

      **This denotes a Master’s level course. It requires a relevant Bachelor’s degree in addition to any other course prerequisites that may apply.

      ## This course also requires prior studies at the University of Skövde.

      Contact

      For questions that are not answered here, or feedback on this information, please contact games.iit@his.se.

      Published: 2/25/2020
      Edited: 3/12/2024
      Responsible: webmaster@his.se