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      University of Skövde, link to startpage

      Games User Experience - Advanced Topics A1F

      Course, Master's (2nd cycle), 7.5 credits, IT783A

      Application

      Choose a course instance to see course syllabus and admission requirements.

      Spring 2023, Location: Skövde, Pace of study: 50%

      Application

      Application is done after nomination.

      Course syllabus, with reading list

      When? Where? How?

      Study period: 16 january 2023 - 26 march 2023
      Location: Skövde, Campus, Daytime
      Pace of study: 50%

      Admission Requirements

      Prerequisite courses for this course are: Passed courses: IT773A-Games User Experience - Research and Development A1N (or the equivalent). To attend this course, a Bachelor’s degree (or other equivalent to a Swedish kandidatexamen) within the field of informatics, or media, aesthetics, and narration (or equivalent). A further requirement is proof of skills in English, equivalent of studies at upper secondary level in Sweden, known as English course B. This is normally demonstrated by means of an internationally recognized test, e.g., IELTS, TOEFL, or an equivalent.

      Selection

      Guaranteed admission.

      Language

      The courses are conducted in English.
      This course equips the student with a vocabulary and methodology that makes it possible to work with Games User Experience in an effective - but also critical, reflective, and forward-thinking - way.

      Games User Experience (GUX) work is a concept that is rapidly gaining attention both within academia and the games industry. In this course, we will focus on making in-depth critical assessments of various evaluation methods and tools that are often used in GUX-related work. These evaluation methods often have their roots in academic research methods. This means that there is a plethora of research literature that discusses methods, tools, epistemological perspectives, and ethical considerations that are important to grasp when constructing new forms of GUX evaluation processes. Understanding the history of research methods and epistemology is a fundament to understanding how to work with GUX in a way that is not only effective in providing useful results, but also how to ensure that games and game interfaces are inclusive and promote sustainable growth of the games industry.

      Contact

      Examiner

      Course co-ordinator

      Published: 9/3/2020
      Edited: 9/3/2020
      Responsible: webmaster@his.se