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      Digital Narration: Game and Cultural Heritage - Master's Programme

      Programme, Master's (2nd cycle), 60 credits, DIGBA
      Degree of Master

      Digital Narration: Game and Cultural Heritage - Master's Programme

      Programme, Master's (2nd cycle), 60 credits, DIGBA
      Degree of Master

      Application

      Choose a programme instance to display its syllabus, courses and entry requirements

      Autumn 2020
      Location: Campus (Skövde), Pace: 100%
      Application closed

      Application

      16 october 2019 - 15 january 2020

      Application code HS-41254 at universityadmissions.se

      Programme Syllabus

      When? Where? How?

      Study period: 1 september 2020 - 1 june 2021
      Location: Skövde, Campus
      Pace of study: 100%

      Courses (syllabus)

      Find the complete course list in the programme syllabus.

      Admission Requirements

      Applying students must have at least a 3-year Bachelor's degree (180 ECTS credits) in Media, Aesthetics and Narration or similar. A further requirement is proof of skills in English equivalent of studies at upper secondary level in Sweden, known as English course 6 / English course B. This is normally demonstrated by means of an internationally recognized test, e g IELTS, TOEFL or the equivalent.

      Selection

      Credits awarded.

      Language

      The courses are conducted in English.
      In the Digital Narration: Game and Cultural Heritage Master’s Programme, you will create narratives and learn how they can be integrated into computer games and other new digital media, particularly in the context of cultural heritage. Upon completion of the programme, you will have gained knowledge that will allow you to work within a broad range of occupations, as well as providing a basis for further studies at a higher level.

      About the programme

      At the beginning of the programme, you will have good opportunities to establish contact with an external client. This client could take the form of a game company, a research project or a public body (e.g. a local, regional or national organisation working with cultural heritage). All courses in the study programme can later be incorporated in a project, which will be conducted in collaboration with the same external party. If you should already have embarked on a game project together with other students, you are welcome to incorporate this into the study programme.

      The focus of your studies

      The programme begins with a creative project, which is ideally conducted in collaboration with an external client, and the course “Academic Perspectives on Digital Narration and Transmedia”. In parallel with this project, you will study the course “Narratives in New Media as an Area of Research”, where you will learn more about the relevant theories of this research area.

      The final course of the autumn semester is “Academic Problem Identification in Production in New Media”, where you will take your work to the next level. Working within your area of specialisation, you will perform a needs analysis and produce a prototype in accordance with the client’s wishes. The client is either an actual or a fictitious client, depending on the kind of project you have chosen to work with.

      In the degree project of the spring semester, you will continue to gain deeper knowledge of theory and methodology – ideally within the project and specialisation you began during the autumn semester.

      Is this programme suitable for me?

      Digital Narration: Game and Cultural Heritage is suitable for students with an educational or occupational background in the fields of computer game development, game design, game science and media, or similar. The most important consideration is that you are curious about how games can promote cultural heritage and communicate it to new audiences and generations. It is also helpful if you have an autonomous approach and are open to the discussion of new ideas.

      Upon completion of your studies

      Upon the successful completion of your studies, you will be able to work with narration in various forms within the game industry or within other new forms of digital media. An advanced-level academic qualification gives you the skills to enter a growing market and to contribute to innovations within new digital technology and new business opportunities.

      This programme gives you a Master’s degree in the subject of Media, Aesthetics and Narration, and can be combined with other advanced studies in the field of computer game development at the University of Skövde. There is also the opportunity to continue your studies for an additional year in order to gain a Master’s degree in Information Technology.

      Research within this field

      Research within this field is being conducted at the University of Skövde. For more information, please refer to the Information Technology research centre’s website for Media, Technology and Culture.

      Contact

      Programme co-ordinator

      Student and Career Counsellor

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      The University of Skövde will only use the information you submit via the form for this specific purpose. For more information on how we process your personal data, please see www.his.se/dataprivacy/