Sound and Music Implementation in Games 1 G1N
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Spring 2021, Location: Skövde, Pace of study: 100%
Application is done after nomination.
Course syllabus, with reading list
When? Where? How?
In the course Sound and Music Implementation in Games 1 you’ll be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine. You’ll get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you’ll acquire practical and theoretical skills that’ll be examined in both presentations and home assignments.