Henrik Engström

I am a professor at the University of Skövde and hold a PhD in Computer Science from the University of Exeter. I have conducted game-related research since 2001. My research focuses on the game development process and, in particular, its entangled, multidisciplinary nature. In a research context, I have served as project manager, producer and developer in a number of game projects (you find a selection here).
I have released a book that presents research on game development "in the wild". It is freely available: https://gamedevresearch.se.
I am the programme coordinator for the Game Development Master's Programme.
See also
Education
Programme
Programme Coordinator
Research
2022
Digital Health
2022. Article.
https://doi.org/10.1177/20552076221097776
EAI Endorsed Transactions on Serious Games
2022. Article.
https://doi.org/10.4108/eai.27-5-2021.170008
Games and Culture
2022. Article.
https://doi.org/10.1177/15554120221139229
Service Oriented Computing and Applications
2022. Article.
https://doi.org/10.1007/s11761-021-00332-2
2021
Convergence. The International Journal of Research into New Media Technologies
2021. Article.
https://doi.org/10.1177/1354856520923972
Frontiers in Digital Health
2021. Article.
https://doi.org/10.3389/fdgth.2021.698969
Service Oriented Computing and Applications
2021. Article.
https://doi.org/10.1007/s11761-020-00303-z
Proceedings 2021 IEEE International Conference on e-Business Engineering ICEBE 2021: 12-14 November 2021 Guangzhou, China
2021. Conference paper. https://doi.org/10.1109/ICEBE52470.2021.00016
2020
INTERNATIONAL JOURNAL OF SERIOUS GAMES
2020. Article.
https://doi.org/10.17083/ijsg.v7i1.335
DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
2020. Conference paper.