Henrik Engström

I am a professor at the University of Skövde and hold a PhD in Computer Science from the University of Exeter. I have conducted game-related research since 2001. My research focuses on the game development process and, in particular, its entangled, multidisciplinary nature. In a research context, I have served as project manager, producer and developer in a number of game projects (you find a selection here).
I have released a book that presents research on game development "in the wild". It is freely available: https://gamedevresearch.se.
I am the programme coordinator for the Game Development Master's Programme.
See also
Education
Programme
Programme Coordinator
Research
2022
Digital Health
2022. Article.
https://doi.org/10.1177/20552076221097776
EAI Endorsed Transactions on Serious Games
2022. Article.
https://doi.org/10.4108/eai.27-5-2021.170008
Games and Culture
2022. Article.
https://doi.org/10.1177/15554120221139229
Service Oriented Computing and Applications
2022. Article.
https://doi.org/10.1007/s11761-021-00332-2
2021
Convergence. The International Journal of Research into New Media Technologies
2021. Article.
https://doi.org/10.1177/1354856520923972
Frontiers in Digital Health
2021. Article.
https://doi.org/10.3389/fdgth.2021.698969
Service Oriented Computing and Applications
2021. Article.
https://doi.org/10.1007/s11761-020-00303-z
Proceedings 2021 IEEE International Conference on e-Business Engineering ICEBE 2021: 12-14 November 2021 Guangzhou, China
2021. Conference paper. https://doi.org/10.1109/ICEBE52470.2021.00016
2020
INTERNATIONAL JOURNAL OF SERIOUS GAMES
2020. Article.
https://doi.org/10.17083/ijsg.v7i1.335
DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
2020. Conference paper.
2019
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Ongoing projects
Digital Parental Support
The research project Digital Parental Support research project was initiated in 2019 as a pilot project collaboration and includes researchers from the research group FamCeH at the University of Skövde (the School of Health Sciences), researchers from the School of Information Science at the University of Skövde, the Labor and Postnatal Ward at Skövde Skaraborgs Hospital and Antenatal Clinics Skövde and, Västra Götalandsregionen.
January 2019 - December 2024 DHEARFinished projects
Sweden Game Arena
Sweden Game Arena is a co-operation between University of Skövde, Science Park Skövde and Skövde municipality. The project aims to build the research- and development community for game development in Skövde and Region Västra Götaland. The project has three main activities: research and education in game development and incubation specializing in incubation game studios.
January 2019 - December 2021 InformaticsGame Hub Scandinavia
Game Hub Scandinavia aims to strengthen the Scandinavian position in the global game community. In the Game Hub Scandinavia project researchers and business developers’ work together to build knowledge and networks in the global game development community in order to support Scandinavian studios on the global game market.
January 2019 - December 2021 InformaticsFUN – Digital aids for increased joy of movement for children with neurodevelopmental disorders
The level of physical activity is constantly declining among children and adolescents. School children today do not reach the recommended level of activity needed to maintain good physical and mental health, in the present or for the future. The FUN project aims to develop digital aids and applications that will encourage pupils with neurodevelopmental disorders (NDDs) to increase their level of physical activity.
April 2019 - January 2020 DHEAR – for a healthier and more sustainable soci