Torbjörn Svensson is a PhD student at the School of informatics, University of Skövde, Sweden, and a member of the research group MTEC, Media, Technology and Culture. He is currently doing his PhD studies in a research project called Level Up, focusing on the use of gamification and game technology to increase young citizens (16-39) consumption and re-distribution of news.
Torbjörn was previously working within the subject of Media Arts, Aesthetics and Narration connected to the computer game development programs at School of Informatics. He was program coordinator for Computer game development Game Writing together with Marcus Toftedahl from its start 2012 until december 2015.
Torbjörn has formerly been program coordinator for Media studies and Documentary media production programs.
Project manager and lead designer for the iPad game The Mystery of St:Elin during spring 2013. The game is a research platform to study knowledge transfer with digital games. Can you, as a youngster (8-12 years old) understand a city's development and growth through participation in a location based pervasive game. In the game you are to help Elin, 13 years old, to complete tasks at 5 different locations in central Skövde.
Published papers and conference presentations
Presentation at doctoral consortium, ICIDS2017, Madeira
I presented about how interaction with local digita news can be designed by taking in to consideration how psychological needs could be fullfilled according to Self Determination Theory. Leaders for the DC was Nuno Correia (Universidade Nova de Lisboa, Portugal) and Nuno Nunes (Instituto Superior Técnico, Portugal)
Publication in proceedings for ICIDS2017
Svensson T. (2017) User and Player Engagement in Local News and/as Interactive Narratives. In: Nunes N., Oakley I., Nisi V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science, vol 10690. Springer, Cham
Presentation at doctoral consortium DiGRA2017 Melbourne Australia
Presented thoughts about using Self Determination Theory to study news engagement at the doctoral consortium, 3rd of July, at the DiGRA 2017 conference in Melbourne Australia. Leaders for the DC were Dr Steven Conway, Swinburne university, Melbourne. The presentation was also commented on by Dr Shouvik Mukherjee, University of Kolkata, India.
Presentation at Digital Media Europe conference 25th of April in Copenhagen, Denmark
Seminar at the Wan-Ifra conference Digital Media Europe 25 april 2017 called ”Look to the nordics” arranged by GAMI (Global Alliance for Media Innovation). Me and Johan Hoffman from GSP presented our respective parts of the Level Up project for around 50 participants from the european media business. The main discussion after the presentations were focused on the media-houses somewhat conservative stance and that it has to a large extent hindered innovation and the development of new solutions for news distribution. Disruptive innovation seldom comes from within the established actors. In the programme for the conference you can se the topics for the seminar presenters. Look at 15:00 the 25th of April. http://events.wan-ifra.org/events/digital-media-europe-2017/programme
Research Proposal - september 2016
The research proposal titled Engagement from Interactability was presented at a seminar in the Scientific Seminar series at University of Skövde. Readers for the paper was Associate Professor and director of MTEC research group Lissa Holloway Attaway and senior lecturer in cognitive science Tarja Susi. If you are interested you can contact me for a .pdf file of the Research Proposal
Presentation at the doctoral consortium POCG2016 Malta
I presented and got feedback from Olli Tapio Leino (Assistant Professor, Univ. of Hong Kong) and Ivan Callus (Professor, Univ. of Malta) and fellow presenters on my thoughts about the term interactable and interactability at the doctoral consortium of the 10th Philosophy of Computer Games conference in Malta 30th oct - 4th nov 2016.
Gamification, möjligheter och problemområden inom teknik och innehåll(Gamification, possibilities and problems.) Presentation at the seminar "Om inkluderande arbete, interaktiv design och effektmål utifrån utställningsprojektet "Det ligger i tiden". (About interactive design and effect in the exhibition It´s about time.) 11-12 February 2015, the regional museum in Kristianstad, Sweden.
Kan dataspel göra oss klokare? Spelteknologi, nyhetsmedier och kulturarv(Can computer games make us wiser. Game technology, news media and cultural heritage). Presented together with associate professor Jonas Ingvarsson at MEG2015, National news media symposium, Göteborg Media Days 5-6 March 2015.
Co-author to article
Alvarez Diaz, M, Svensson, T, Toftedahl M, 2014 The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game Interactive Entertainment conference '14, Dec 2 – Dec 3 2014, Newcastle, AU, Australia.
Uncanny motion portraits, presentation at the international, interdisciplinary conference Gothic and Uncanny Explorations. University of Karlstad 10-12 September 2014
Selected courses taught
Digital Culture, 7,5 ECTS
Experimental Game Narratives, 15ECTS
Game Narratives, 7,5 ECTS
MA in film studies
Lund university, Lund, Sweden 2006
The Big Lebowski: The narrative, the narration and the narrator
Full text in Swedish
Publication page at Lunds university
BA in film studies
University of Skövde, 1994
Machine Man – Creation and creations in film
Contact email@example.com for a Swedish version.
Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings
2019. Conference paper. https://doi.org/10.1007/978-3-030-33894-7_33
Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
2018. Conference paper. https://doi.org/10.1007/978-3-030-04028-4_40
Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings
2017. Conference paper. https://doi.org/10.1007/978-3-319-71027-3_49
IE2014 Proceedings of the 2014 Conference on Interactive Entertainment
2014. Conference paper. https://doi.org/10.1145/2677758.2677768