Ulf Wilhelmsson

Ulf Wilhelmsson holds a Ph.D from the University of Copenhagen, Denmark. Ulf Wilhelmsson is currently associate professor at the School of informatics, division of game development at the University of Skövde, Sweden. His research interests lies within games, game audio, embodied cognition, player agency and inclusive game design. He is currently working on the project KidCOG2, in which a table top handheld augmented reality game for raising young children's risk awareness online is in focus. The resulting game has been released during the fall of 2019.
https://www.researchgate.net/profile/Ulf_Wilhelmsson
Selected publications
2019
Can you send me a photo?" - A Game-Based Approach for Increasing Young Children’s Risk Awareness to Prevent Online Sexual Grooming. Susi, T., Torstensson, T. , Wilhelmsson, U. Paper accepted for DiGRA 2019
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- 2017
Inclusive game design facilitating shared gaming experienceWilhelmsson Ulf, Engström Henrik, Brusk Jenny et al.Journal of Computing in Higher Education, 2017, 29(3), 574-598. - Roger Caillois and Marxism: A Game Studies Perspective
Kristensen Lars, Wilhelmsson UlfGames and Culture: A Journal of Interactive Media, 2017, 12(4), 381-400.
- 2015
Accessible Game Culture using Inclusive Game Design: Participating in a visual culture that you cannot seeWilhelmsson Ulf, Engström Henrik, Brusk Jenny et al.VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications(147-154). Red Hook, NY: IEEE Computer Society, 2015. - Your Answer Will Make an Impression: Using Quiz Game Mechanics for the Collection of Visitor Data in a Museum
Alvarez Díaz María Guadalupe, Wilhelmsson Ulf, Lebram Mikael et al.VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications(1-4). Skövde: IEEE Computer Society, 2015.
- 2014
A Computer Game for an Enhanced Visitor Experience: Integration of Reality and FictionWilhelmsson Ulf, Toftedahl Marcus, Susi Tarja et al.Proceedings of the International Conference on Interfaces and Human Computer Interaction 2014 Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014 (149-156). IADIS Press, 2014. - A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning
Berg Marklund Björn, Backlund Per, Dahlin Carl-Johan et al.International Journal of Games Based Learning, 2014, 4(1), 1-20.
- Inclusive game design: audio interface in a graphical adventure game
Östblad Per Anders, Engström Henrik, Brusk Jenny et al.9th Audio Mostly: A Conference on Interaction With Sound (AM '14). ACM, New York, NY, USA (8). New York, USA: ACM Digital Library, 2014.
- 2011
A Combined Model for the Structuring of Computer Game AudioWilhelmsson Ulf, Wallén JacobGame Sound Technology and Player Interaction: Concepts and Developments (98-132). IGI Global, 2011. - 2009
A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and DreamfallRambusch Jana, Susi Tarja, Ekman Stefan et al.Breaking New Ground: Innovation in Games, Play, Practice and Theory . DiGRA, 2009. - 2008
Filmbranschen i Norge under förändringCalleja Gordon, Wilhelmsson Ulf, Hjarvard Stig et al.Norsk Medietidsskrift, 2008, 15(2), 150-167.
- 2017
- Game Ego presence in video and computer games
Wilhelmsson UlfExtended Experiences (58-72). Lapland University Press, 2008.
- Roger Caillois ur en narratologs perspektiv
Wilhelmsson UlfHuman IT, 2008, 9(3), 110-127.
- 2007
Datorspel som lekplats och skådeplats: Rummets roll i lek och narrationWilhelmsson UlfDatorsplandes Dynamik: Lekar och roller i en digital kultur (137-154). Studentlitteratur, 2007. - Film as virtual time space reconstruction
Wilhelmsson UlfThe Virtual: Designing Digital Experience. A Conference 2006 (310-318). 2007.
- What is a Computer/ Video game experience?
Wilhelmsson UlfThe Virtual: Designing Digital Experience. A Conference 2006 (34-50). 2007.
- 2006
Computer games as play ground and stageWilhelmsson Ulfinternational conference on Game research and development, 2006 (62-68). 2006. - What is a Game Ego: or How the embodied mind plays a role in computer game environments
Wilhelmsson UlfAffective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches (45-58). IOS Press, 2006.
Research
2023
Reset: Politicia e Videogiochi
2023. Chapter in book.
2022
Collection of materials: II International Scientific and Practical Internet Conference "Innovative Solutions in Economy, Business, Public Communications and International Relationships", April 21, 2022, Dnipro: Volume 2
2022. Conference paper.
Proceedings of the International Conferences Interfaces and Human Computer Interaction 2022, Game and Entertainment Technologies 2022
2022. Conference paper.
Representing Conflicts in Games: Antagonism, Rivalry, and Competition
2022. Chapter in book. https://doi.org/10.4324/9781003297406-4
NU2022, Nätverk och Utveckling, Att synliggöra lärande, SUHF, 15-17 juni 2022, Stockholm och online
2022. Conference paper, oral presentation with abstract.
Service Oriented Computing and Applications
2022. Article, editorial. https://doi.org/10.1007/s11761-022-00335-7
2021
Media and Communication
2021. Article.
https://doi.org/10.17645/mac.v9i1.3203
2020
HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
2020. Conference paper. https://doi.org/10.1007/978-3-030-50164-8_15
Visual Computing for Cultural Heritage
2020. Chapter in book. https://doi.org/10.1007/978-3-030-37191-3_14
2019
DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
2019. Conference paper.