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      University of Skövde, link to startpage

      Henrik Engström

      Professor of Informatics
      School of Informatics
      Room PA310L

      I am a professor at the University of Skövde and hold a PhD in Computer Science from the University of Exeter. I have conducted game-related research since 2001. My research focuses on the game development process and, in particular, its entangled, multidisciplinary nature. In a research context, I have served as project manager, producer and developer in a number of game projects (you find a selection here).

      I have released a book that presents research on game development "in the wild". It is freely available: https://gamedevresearch.se.

      I am the programme coordinator for the Game Development Master's Programme.

      See also

      Education

      Programme
      120 credits
      Master's (2nd cycle)

      Research

      2024

      Per Backlund, Henrik Engström, Ulf Wilhelmsson

      2024. Report.

      2023

      Tobias Karlsson, Jenny Brusk, Henrik Engström

      Games and Culture

      2023. Article. https://doi.org/10.1177/15554120221139229 Open Access

      Hanna Wirman, Jon Victor Bankler, Patrick Prax, Henrik Engström, Maria B. Garda, Mikhail Fiadotau, Pawel Grabarczyk, Salvor Gissurardóttir

      Nordic DiGRA Conference 2023, Uppsala, 27–28 April 2023

      2023. Conference paper. Open Access

      2022

      Saina Koohnavard, Jan Tepe, Veronica Johansson, Emma Arltoft, Henrik Engström, Clemens Thornquist

      2022. Report. Open Access

      Yanhui Su, Per Backlund, Henrik Engström

      Service Oriented Computing and Applications

      2022. Article. https://doi.org/10.1007/s11761-021-00332-2 Open Access

      2021

      Jenny Brusk, Henrik Engström

      Convergence. The International Journal of Research into New Media Technologies

      2021. Article. https://doi.org/10.1177/1354856520923972 Open Access

      Yanhui Su, Per Backlund, Henrik Engström

      Service Oriented Computing and Applications

      2021. Article. https://doi.org/10.1007/s11761-020-00303-z Open Access

      Ongoing projects

      Digital Parental Support

      The research project Digital Parental Support research project was initiated in 2019 as a pilot project collaboration and includes researchers from the research group FamCeH at the University of Skövde (the School of Health Sciences), researchers from the School of Information Science at the University of Skövde, University of Borås, the Labor and Postnatal Ward at Skövde Skaraborgs Hospital and Antenatal Clinics Skövde and, Västra Götalandsregionen.

      January 2019 - December 2024 DHEAR

      Finished projects

      Sweden Game Arena

      Sweden Game Arena is a co-operation between University of Skövde, Science Park Skövde and Skövde municipality. The project aims to build the research- and development community for game development in Skövde and Region Västra Götaland. The project has three main activities: research and education in game development and incubation specializing in incubation game studios.

      January 2019 - December 2021 Informatics

      Game Hub Scandinavia

      Game Hub Scandinavia aims to strengthen the Scandinavian position in the global game community. In the Game Hub Scandinavia project researchers and business developers’ work together to build knowledge and networks in the global game development community in order to support Scandinavian studios on the global game market.

      January 2019 - December 2021 Informatics

      FUN – Digital aids for increased joy of movement for children with neurodevelopmental disorders

      The level of physical activity is constantly declining among children and adolescents. School children today do not reach the recommended level of activity needed to maintain good physical and mental health, in the present or for the future. The FUN project aims to develop digital aids and applications that will encourage pupils with neurodevelopmental disorders (NDDs) to increase their level of physical activity.

      April 2019 - January 2020 DHEAR – for a healthier and more sustainable soci

      Inclusive game design

      The project’s aim is to develop a framework for inclusive video game design. In this first exploratory study we are developing two games for smartphones and tablets that include players with visual impairments.

      January 2014 - June 2015 Informatics
      Published: 1/9/2020
      Edited: 1/9/2020
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