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      University of Skövde, link to startpage

      Torbjörn Svensson

      Lecturer in Media Arts, Aesthetics and Narration
      School of Informatics
      Room PA420E

      About Torbjörn

      Torbjörn Svensson is a PhD student at the School of informatics, University of Skövde, Sweden, active at Sweden Game Lab and a member of the research group GAME (Games Art Media Experience). He is currently doing his PhD studies in a research project called Level Up, focusing on the possible transfer of models and methods for engagement from the area of games to the area of digital local news. 

      Torbjörn was previously working within the subject of Media Arts, Aesthetics and Narration connected to the computer game development programs at School of Informatics. He was program coordinator for Computer game development Game Writing together with Marcus Toftedahl from its start 2012 until december 2015.

      Research interests

      Projects

      Project manager and lead designer for the iPad game The Mystery of St:Elin during spring 2013. The game is a research platform to study knowledge transfer with digital games. Can you, as a youngster (8-12 years old) understand a city's development and growth through participation in a location based pervasive game. In the game you are to help Elin, 13 years old, to complete tasks at 5 different locations in central Skövde.

      Published papers and conference presentations

      2019

      Publication in Proceedings for ICIDS 2019

      Svensson T. Using VR to Simulate Interactable AR Storytelling
      Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings

      Conference paper: https://doi.org/10.1007/978-3-030-33894-7_33

      2018

      Publication in procedings for ICIDS2018

      https://link.springer.com/chapter/10.1007/978-3-030-04028-4_40
      Svensson, T., L. Holloway-Attaway, and E. Beroldy. Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service. in International Conference on Interactive Digital Storytelling. 2018. Springer.

      Demonstration of VR simulation of an AR news service, ICIDS2018 Dublin, 6/12 2018

      Demonstrating and letting the ICIDS visitors test the VR simulation of an AR news service that was programmed by Etienne Beroldy, 2018. Further details can be found in the conference paper or contact me torbjorn.svensson@his.se for further information or link to Git-hub repository.

      Thesis proposal - 50% seminar

      28th of May. External discussant was Rebecca Rouse, RPI, US. The text for the seminar can be found at http://his.diva-portal.org/smash/get/diva2:1254021/FULLTEXT01.pdf

      2017

      Presentation at doctoral consortium, ICIDS2017, Madeira

      I presented about how interaction with local digita news can be designed by taking in to consideration how psychological needs could be fullfilled according to Self Determination Theory. Leaders for the DC was Nuno Correia (Universidade Nova de Lisboa, Portugal) and Nuno Nunes (Instituto Superior Técnico,  Portugal)

      Publication in proceedings for ICIDS2017

      https://link.springer.com/chapter/10.1007/978-3-319-71027-3_49
      Svensson T. (2017) User and Player Engagement in Local News and/as Interactive Narratives. In: Nunes N., Oakley I., Nisi V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science, vol 10690. Springer, Cham

      Presentation at doctoral consortium DiGRA2017 Melbourne Australia

      Presented thoughts about using Self Determination Theory to study news engagement at the doctoral consortium, 3rd of July, at the DiGRA 2017 conference in Melbourne Australia. Leaders for the DC were Dr Steven Conway, Swinburne university, Melbourne. The presentation was also commented on by Dr Shouvik Mukherjee, University of Kolkata, India.

      Presentation at Digital Media Europe conference 25th of April in Copenhagen, Denmark

      Seminar at the Wan-Ifra conference Digital Media Europe  25 april 2017 called ”Look to the nordics” arranged by GAMI (Global Alliance for Media Innovation). Me and Johan Hoffman from GSP presented our respective parts of the Level Up project for around 50 participants from the european media business. The main discussion after the presentations were focused on the media-houses somewhat conservative stance and that it has to a large extent hindered innovation and the development of new solutions for news distribution. Disruptive innovation seldom comes from within the established actors. In the programme for the conference you can se the topics for the seminar presenters. Look at 15:00 the 25th of April. http://events.wan-ifra.org/events/digital-media-europe-2017/programme

      2016

      Presentations

      Research Proposal - september 2016

      The research proposal titled Engagement from Interactability was presented at a seminar in the Scientific Seminar series at University of Skövde. Readers for the paper was Associate Professor and director of MTEC research group Lissa Holloway Attaway  and senior lecturer in cognitive science Tarja Susi. If you are interested you can contact me for a .pdf file of the Research Proposal

      Presentation at the doctoral consortium POCG2016 Malta

      I presented and got feedback from Olli Tapio Leino (Assistant Professor, Univ. of Hong Kong) and Ivan Callus (Professor, Univ. of Malta) and fellow presenters on my thoughts about the term interactable and interactability at the doctoral consortium of the 10th Philosophy of Computer Games conference in Malta 30th oct - 4th nov 2016.

      2015

      Presentations

      Gamification, möjligheter och problemområden inom teknik och innehåll

      (Gamification, possibilities and problems.) Presentation at the seminar "Om inkluderande arbete, interaktiv design och effektmål utifrån utställningsprojektet "Det ligger i tiden". (About interactive design and effect in the exhibition It´s about time.) 
11-12 February 2015, the regional museum in Kristianstad, Sweden.

      Kan dataspel göra oss klokare? Spelteknologi, nyhetsmedier och kulturarv

      (Can computer games make us wiser. Game technology, news media and cultural heritage). Presented together with associate professor Jonas Ingvarsson at MEG2015, National news media symposium, Göteborg Media Days 5-6 March 2015.

      2014

      Co-author to article

      Alvarez Diaz, M, Svensson, T, Toftedahl M, 2014 The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game Interactive Entertainment conference '14, Dec 2 – Dec 3 2014, Newcastle, AU, Australia.

      Conference presentation

      Uncanny motion portraits, presentation at the international, interdisciplinary conference Gothic and Uncanny Explorations. University of Karlstad 10-12 September 2014

      Selected courses taught

      • Digital Culture, 7,5 credits
      • Experimental Game Narratives, 15 credits
      • Game Narratives, 7,5 credits

      Academic record

      MA in film studies

      Lund university, Lund, Sweden 2006
      The Big Lebowski: The narrative, the narration and the narrator
      Full text in Swedish

      Publication page at Lunds university
      http://www.lunduniversity.lu.se/lup/publication/1329962

      BA in film studies

      University of Skövde, 1994
      Machine Man – Creation and creations in film
      Contact torbjorn.svensson@his.se for a Swedish version.

      Research

      2024

      2019

      Torbjörn Svensson

      Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings

      2019. Conference paper. https://doi.org/10.1007/978-3-030-33894-7_33

      2018

      Torbjörn Svensson, Lissa Holloway-Attaway, Beroldy Etienne

      Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings

      2018. Conference paper. https://doi.org/10.1007/978-3-030-04028-4_40

      2017

      Torbjörn Svensson

      Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings

      2017. Conference paper. https://doi.org/10.1007/978-3-319-71027-3_49

      2014

      María Guadalupe Alvarez Díaz, Marcus Toftedahl, Torbjörn Svensson

      IE2014 Proceedings of the 2014 Conference on Interactive Entertainment

      2014. Conference paper. https://doi.org/10.1145/2677758.2677768 Open Access

      Finished projects

      Level Up

      The main focus of the Level Up project is to study if it by using gamification and game technology is possible to increase young citizens (16-39) consumption and re-distribution of news.

      August 2015 - February 2020 Informatics
      Published: 1/9/2020
      Edited: 1/9/2020
      Responsible: webmaster@his.se