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      University of Skövde, link to startpage

      Anna-Sofia Alklind Taylor

      Senior Lecturer in Computer Science
      School of Informatics
      Room PA320O

      I have a background in cognitive science and user experience design (UXD). My research focus primarily on user experiences in games and serious games (games used for other purposes than entertainment). Other academic interests are affective computing, animal cognition, UI and interaction design.

      Education

      Course
      15 credits
      Master's (2nd cycle)
      Course
      15 credits
      Master's (2nd cycle)
      Course
      7.5 credits
      Bachelor's (1st cycle)

      Research

      2025

      Hua Bai, Dayana Shakya, Ulf Wilhelmsson, Victor Bankler, Ran Zhang, Anna-Sofia Alklind Taylor, Abhinav Vaidya, Natalia Oli, Alexandra Krettek, Mikael Lebram

      INTERNATIONAL JOURNAL OF SERIOUS GAMES

      2025. Article. https://doi.org/10.17083/229hsa32 Open Access

      2023

      Anna-Sofia Alklind Taylor, Kajsa Nalin, Jesper Holgersson, Andreas Gising, Bruce Ferwerda, Lei Chen

      HCI International 2023 – Late Breaking Papers: 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part IV

      2023. Conference paper. https://doi.org/10.1007/978-3-031-48047-8_13

      2022

      Rebecca Rouse, Björn Berg Marklund, Anna-Sofia Alklind Taylor

      2022. Editor (collection). https://doi.org/10.57862/nh1h-nz56 Open Access

      2019

      Tove Helldin, Juhee Bae, Anna-Sofia Alklind Taylor

      2019. Report.

      2017

      Jana Rambusch, Anna-Sofia Alklind Taylor, Tarja Susi

      Spectating Play 13th Annual Game Research Lab Spring Seminar, Tampere, Finland, April 24-25, 2017

      2017. Conference paper, oral presentation.

      2016

      Björn Berg Marklund, Anna-Sofia Alklind Taylor

      Electronic Journal of e-Learning

      2016. Article. Open Access

      Jessica Lindblom, Anna-Sofia Alklind Taylor

      NU2016 Högskolan i samhället - samhället i högskolan

      2016. Conference paper, oral presentation with abstract. Open Access

      2015

      Anna-Sofia Alklind Taylor

      VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications

      2015. Conference paper. https://doi.org/10.1109/VS-GAMES.2015.7295787

      Björn Berg Marklund, Anna-Sofia Alklind Taylor

      Proceedings of the 9th European Conference on Games Based Learning

      2015. Conference paper.

      2014

      Anna-Sofia Alklind Taylor

      2014. Doctoral thesis.

      Ongoing projects

      Robots as Game Partners and Game Leaders for Older Adults (RoSA)

      The project explores how socially assistive robots, acting as game partners and leaders, can be utilised to enable joyful and meaningful activities with older adults as active co-creators.

      September 2025 - August 2028 DHEAR, Informatics

      Alma – a game for girls with NDD

      The purpose of the project is to strengthen the interaction between girls with neurodevelopmental disorders (NDD), from the age of six, and their guardians as well as grandparents. This is to be achieved through a specially developed computer game within the field of Serious Games, games that combine game mechanics and engagement with goals related to, for example, health and learning.

      January 2025 - December 2026 Informatics, Virtual Engineering

      Social robots in home environments for older persons' quality of life (RO-LIV)

      The purpose of RO-LIV is to identify the needs, solutions, and obstacles for assistive social robots that contribute to improved quality of life for older persons. The project is based on interdisciplinary collaboration between researchers in informatics and health science and aims to deliver a roadmap supporting decision-makers in the implementation of social robots in care for older persons, with a specific focus on the home environment.

      March 2024 - September 2026 Informatics

      GPS alarms for enhanced safety and independence among older persons

      Elderly are vulnerable in many ways, especially with regard to isolation and involuntary loneliness. Welfare technology can break this isolation. One example of welfare technology is personal security alarms. An issue with this type of alarms is that they increase the risk of isolation as they only work in the users’ home. Meaning that people with reduced physical function and/or cognitive impairments are at risk of becoming isolated due to fear of falling or losing their way. An alternative to these alarms is GPS alarm.

      September 2023 - September 2026 DHEAR, Informatics

      Finished projects

      Skara Guardian Angel

      As climate awareness grows, more people are choosing sustainable travel like cycling and walking. In rural Nordic areas, dark winters and limited lighting pose challenges to safety and accessibility.

      October 2021 - September 2023 Informatics

      How to make e-sports more spectator-friendly

      What is it that makes electronic sports a positive experience for the spectators, and how can that experience become even greater? A research project at the University of Skövde will give an answer to those questions. The project, partly financed by the Västra Götaland region, is a collaboration between the University and the computer-game company Stunlock Studios as well as two more partners: Tarhead Studio and Folkuniversitetet.

      February 2016 - June 2016 Informatics
      Published: 1/9/2020
      Edited: 1/9/2020
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