Anna-Sofia Alklind Taylor
I have a background in cognitive science and user experience design (UXD). My research focus primarily on user experiences in games and serious games (games used for other purposes than entertainment). Other academic interests are affective computing, animal cognition, UI and interaction design.
Research
2025
INTERNATIONAL JOURNAL OF SERIOUS GAMES
2025. Article.
https://doi.org/10.17083/229hsa32
2023
HCI International 2023 – Late Breaking Papers: 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part IV
2023. Conference paper. https://doi.org/10.1007/978-3-031-48047-8_13
2022
2022. Editor (collection).
https://doi.org/10.57862/nh1h-nz56
2019
2017
Spectating Play 13th Annual Game Research Lab Spring Seminar, Tampere, Finland, April 24-25, 2017
2017. Conference paper, oral presentation.
2016
Electronic Journal of e-Learning
2016. Article.
NU2016 Högskolan i samhället - samhället i högskolan
2016. Conference paper, oral presentation with abstract.
2015
VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications
2015. Conference paper. https://doi.org/10.1109/VS-GAMES.2015.7295787
Proceedings of the 9th European Conference on Games Based Learning
2015. Conference paper.
2014
2014. Doctoral thesis.
2013
2012
2011
2010
2009
Ongoing projects
Robots as Game Partners and Game Leaders for Older Adults (RoSA)
The project explores how socially assistive robots, acting as game partners and leaders, can be utilised to enable joyful and meaningful activities with older adults as active co-creators.
September 2025 - August 2028 DHEAR, InformaticsAlma – a game for girls with NDD
The purpose of the project is to strengthen the interaction between girls with neurodevelopmental disorders (NDD), from the age of six, and their guardians as well as grandparents. This is to be achieved through a specially developed computer game within the field of Serious Games, games that combine game mechanics and engagement with goals related to, for example, health and learning.
January 2025 - December 2026 Informatics, Virtual EngineeringSocial robots in home environments for older persons' quality of life (RO-LIV)
The purpose of RO-LIV is to identify the needs, solutions, and obstacles for assistive social robots that contribute to improved quality of life for older persons. The project is based on interdisciplinary collaboration between researchers in informatics and health science and aims to deliver a roadmap supporting decision-makers in the implementation of social robots in care for older persons, with a specific focus on the home environment.
March 2024 - September 2026 InformaticsGPS alarms for enhanced safety and independence among older persons
Elderly are vulnerable in many ways, especially with regard to isolation and involuntary loneliness. Welfare technology can break this isolation. One example of welfare technology is personal security alarms. An issue with this type of alarms is that they increase the risk of isolation as they only work in the users’ home. Meaning that people with reduced physical function and/or cognitive impairments are at risk of becoming isolated due to fear of falling or losing their way. An alternative to these alarms is GPS alarm.
September 2023 - September 2026 DHEAR, InformaticsFinished projects
How to make e-sports more spectator-friendly
What is it that makes electronic sports a positive experience for the spectators, and how can that experience become even greater? A research project at the University of Skövde will give an answer to those questions. The project, partly financed by the Västra Götaland region, is a collaboration between the University and the computer-game company Stunlock Studios as well as two more partners: Tarhead Studio and Folkuniversitetet.
February 2016 - June 2016 Informatics