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      University of Skövde, link to startpage

      Per Backlund

      Professor of Informatics
      School of Informatics
      Room PA310M

      Education

      Programme
      60 credits
      Master's (2nd cycle)
      Programme
      60 credits
      Master's (2nd cycle)

      Research

      2024

      Per Backlund, Henrik Engström, Ulf Wilhelmsson

      2024. Report.

      2023

      Dayana Shakya, Karin Flodin, Dip Raj Thapa, Jon Victor Bankler, Hua Bai, Ulf Wilhelmsson, Madhusudan Subedi, Nawi Ng, Natalia Oli, Abhinav Vaidya, Per Backlund, Alexandra Krettek

      Circulation

      2023. Article, meeting abstract. https://doi.org/10.1161/circ.147.suppl_1.P641 Open Access

      2022

      Per Backlund, Hua Bai, Victor Bankler, Alexandra Krettek, Ulf Wilhelmsson, Ran Zhang

      Collection of materials: II International Scientific and Practical Internet Conference "Innovative Solutions in Economy, Business, Public Communications and International Relationships", April 21, 2022, Dnipro: Volume 2

      2022. Conference paper.

      Yanhui Su, Per Backlund, Henrik Engström

      Service Oriented Computing and Applications

      2022. Article. https://doi.org/10.1007/s11761-021-00332-2 Open Access

      2021

      Per Backlund, Patrik Erlandsson, Jimmy Andersson

      Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021

      2021. Conference paper.

      Huansheng Ning, Hang Wang, Wenxi Wang, Xiaozhen Ye, Jianguo Ding, Per Backlund

      2021 IEEE Symposium Series on Computational Intelligence, SSCI 2021 - Proceedings

      2021. Conference paper. https://doi.org/10.1109/SSCI50451.2021.9659885

      Yanhui Su, Per Backlund, Henrik Engström

      Service Oriented Computing and Applications

      2021. Article. https://doi.org/10.1007/s11761-020-00303-z Open Access

      Yanhui Su, Per Backlund, Henrik Engström, Mattias Strand

      Proceedings 2021 IEEE International Conference on e-Business Engineering ICEBE 2021: 12-14 November 2021 Guangzhou, China

      2021. Conference paper. https://doi.org/10.1109/ICEBE52470.2021.00016

      Xiaozhen Ye, Huansheng Ning, Per Backlund, Jianguo Ding

      IEEE Internet of Things Journal

      2021. Article. https://doi.org/10.1109/JIOT.2020.3010853

      Ongoing projects

      Digital health promotion in schools

      A more sedentary life and a diet high in sugar have created public health problems in low-income countries - heart disease has become increasingly common in the population. To help prevent this development, researchers at the University of Skövde, Mid Sweden University and two Nepalese universities will examine existing knowledge among parents and school children in Nepal and develop a digital health education.

      January 2021 - December 2025 DHEAR

      Finished projects

      Game Hub Scandinavia

      Game Hub Scandinavia aims to strengthen the Scandinavian position in the global game community. In the Game Hub Scandinavia project researchers and business developers’ work together to build knowledge and networks in the global game development community in order to support Scandinavian studios on the global game market.

      January 2019 - December 2021 Informatics

      Sweden Game Arena

      Sweden Game Arena is a co-operation between University of Skövde, Science Park Skövde and Skövde municipality. The project aims to build the research- and development community for game development in Skövde and Region Västra Götaland. The project has three main activities: research and education in game development and incubation specializing in incubation game studios.

      January 2019 - December 2021 Informatics

      FUN – Digital aids for increased joy of movement for children with neurodevelopmental disorders

      The level of physical activity is constantly declining among children and adolescents. School children today do not reach the recommended level of activity needed to maintain good physical and mental health, in the present or for the future. The FUN project aims to develop digital aids and applications that will encourage pupils with neurodevelopmental disorders (NDDs) to increase their level of physical activity.

      April 2019 - January 2020 DHEAR – for a healthier and more sustainable soci

      Prevention of online sexual grooming

      Online “sexual grooming” is the process by which a child is befriended by a would-be abuser in an attempt to gain the child’s confidence and trust. In online interactions, children run the risk of being abused and some contacts may also lead to physical meetings where children can become subject to further abuse.

      September 2014 - December 2015 Informatics

      Inclusive game design

      The project’s aim is to develop a framework for inclusive video game design. In this first exploratory study we are developing two games for smartphones and tablets that include players with visual impairments.

      January 2014 - June 2015 Informatics
      Published: 1/9/2020
      Edited: 1/9/2020
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