Per Backlund

Education
Research
2023
Circulation
2023. Article, meeting abstract.
https://doi.org/10.1161/circ.147.suppl_1.P641
2022
Collection of materials: II International Scientific and Practical Internet Conference "Innovative Solutions in Economy, Business, Public Communications and International Relationships", April 21, 2022, Dnipro: Volume 2
2022. Conference paper.
EAI Endorsed Transactions on Serious Games
2022. Article.
https://doi.org/10.4108/eai.27-5-2021.170008
Service Oriented Computing and Applications
2022. Article.
https://doi.org/10.1007/s11761-021-00332-2
2021
Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021
2021. Conference paper.
2021 IEEE Symposium Series on Computational Intelligence, SSCI 2021 - Proceedings
2021. Conference paper. https://doi.org/10.1109/SSCI50451.2021.9659885
Service Oriented Computing and Applications
2021. Article.
https://doi.org/10.1007/s11761-020-00303-z
Proceedings 2021 IEEE International Conference on e-Business Engineering ICEBE 2021: 12-14 November 2021 Guangzhou, China
2021. Conference paper. https://doi.org/10.1109/ICEBE52470.2021.00016
IEEE Internet of Things Journal
2021. Article. https://doi.org/10.1109/JIOT.2020.3010853
2020
Journal of University Teaching and Learning Practice
2020. Article.
2019
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Ongoing projects
Digital health promotion in schools
A more sedentary life and a diet high in sugar have created public health problems in low-income countries - heart disease has become increasingly common in the population. To help prevent this development, researchers at the University of Skövde, Mid Sweden University and two Nepalese universities will examine existing knowledge among parents and school children in Nepal and develop a digital health education.
January 2021 - December 2023Finished projects
Game Hub Scandinavia
Game Hub Scandinavia aims to strengthen the Scandinavian position in the global game community. In the Game Hub Scandinavia project researchers and business developers’ work together to build knowledge and networks in the global game development community in order to support Scandinavian studios on the global game market.
January 2019 - December 2021 InformaticsSweden Game Arena
Sweden Game Arena is a co-operation between University of Skövde, Science Park Skövde and Skövde municipality. The project aims to build the research- and development community for game development in Skövde and Region Västra Götaland. The project has three main activities: research and education in game development and incubation specializing in incubation game studios.
January 2019 - December 2021 InformaticsFUN – Digital aids for increased joy of movement for children with neurodevelopmental disorders
The level of physical activity is constantly declining among children and adolescents. School children today do not reach the recommended level of activity needed to maintain good physical and mental health, in the present or for the future. The FUN project aims to develop digital aids and applications that will encourage pupils with neurodevelopmental disorders (NDDs) to increase their level of physical activity.
April 2019 - January 2020 DHEAR – for a healthier and more sustainable sociPrevention of online sexual grooming
Online “sexual grooming” is the process by which a child is befriended by a would-be abuser in an attempt to gain the child’s confidence and trust. In online interactions, children run the risk of being abused and some contacts may also lead to physical meetings where children can become subject to further abuse.
September 2014 - December 2015 Informatics