Publications Interaction Lab
Embodied Interactions in Cognitive ManufacturingThorvald Peter, Lindblom Jessica, Kolbeinsson AriAdvances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2019 International Conference on Neuroergonomics and Cognitive Engineering, and the AHFE International Conference on Industrial Cognitive Ergonomics and Engineering Psychology, July 24-28, 2019, Washington D.C., USA (419-426). Springer, 2020.
A Taxonomy of Game Engines and the Tools that Drive the IndustryToftedahl Marcus, Engström HenrikDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . Digital Games Research Association (DiGRA), 2019.
"Can you send me a photo?": A Game-Based Approach for Increasing Young Children’s Risk Awareness to Prevent Online Sexual Grooming
Susi Tarja, Torstensson Niklas, Wilhelmsson UlfDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . Digital Games Research Association (DiGRA), 2019.
Cognitive aspects of interactive technology use: From computers to smart objects and autonomous agents
Rapp Amon, Tirassa Maurizio, Ziemke TomFrontiers in Psychology, 2019, 10(May).
Cultivating a longitudinal learning process through recurring crisis management training exercises in twelve Swedish municipalities
van Laere Joeri, Lindblom JessicaJournal of Contingencies and Crisis Management, 2019, 27(1), 38-49.
Digital Human Modelling in Action
Billing Erik, Hanson Lars, Lamb Maurice et al.Proceedings of the 15th SweCog Conference (25-28). Skövde: University of Skövde, 2019.
Expectations of robot technology in welfare
Billing Erik, Rosén Julia, Lindblom JessicaThe second workshop on social robots in therapy and care in conjunction with the 14th ACM / IEEE International Conference on Human-Robot Interaction (HRI 2019), Daegu, Korea, March 11–14 2019. 2019.
Fidelity in Simulation-based Serious Games
Ye Xiaozhen, Backlund Per, Ding Jianguo et al.IEEE Transactions on Learning Technologies, 2019.
Foundation for a classification of collaboration levels for human-robot cooperation in manufacturing
Kolbeinsson Ari, Lagerstedt Erik, Lindblom JessicaProduction & Manufacturing Research, 2019, 7(1), 448-471.
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
Bevilacqua Fernando, Engström Henrik, Backlund PerSensors, 2019, 19(13), 1-43.