School of Health Sciences
There is a demand for innovative projects based on a pedagogical approach that is systematically evaluated and focuses on the patient’s learning process. For patients with Diabetes type 2 the recommendation is a group-based education. The purpose is to improve the patient’s health in activities using the didactic model for patient education.
The objective for the patient education for patients with long-term illness/disease is in-depth learning, a higher consciousness and responsibility for one’s own life and health.
A digital tool using gaming technology will be utilized to reinforce the effects of the group-based education as well as to support the healthcare personnel during the education activities. The digital tool, SelfSTRENGHT, is presently under development. Another objective of this study is to evaluate the experience of using the tool by patients and care personnel.