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      University of Skövde, link to startpage

      Explore local magical creatures and places in new board game

      Published 23 November 2023

      It is finally here, the board game Sagospelet Skaraborg (The Fairy Game Skaraborg). The board game is based on the stories about Kira's and Luppe's adventures with the old Skaraborg County's magical and mythological creatures in the KLUB book series.

      The KLUB books about Kira and Luppe are a children's book series that takes place in old Skaraborg County, where the University of Skövde is situated. Each municipality has its own book with its own mythological being from Swedish folklore. Now the books have also become a board game.

      Best story wins

      The game is about solving missions by inventing clever and funny stories about treasures and creatures in Skaraborg. The players can invent stories together, or individually. The two different game modes mean that everyone can play in the way that suits them best, perhaps depending on what you like, or how old the players are.

      “We have tested the game with museum educators who all liked the competition mode the best, but agreed that if they were to play with their younger children, they would choose the cooperation mode first. If resourceful parents play with their family, it probably goes well to play if the children are as young as four years old,” says Lars Vipsjö, who was project manager for the KLUB project at the University of Skövde.

      To support the narration, there is a map of Skaraborg County, which forms the playing board, and playing cards with pictures and exciting information about beings, magic and treasures, linked to different places on the map. The places can be visited in real life and the treasures are actually there to see.

      Available to buy right now

      KLUB Sagospelet Skaraborg has been produced in collaboration with the University of Skövde, all of Skaraborg's municipalities, Västergötland's Museum, Platåbergens Geopark and Lokrantz publishing house. The target group is broad, from children to anyone who is interested in Norse mythology and make up fairy tales themselves.

      The game is available for purchase at several museums in Skaraborg, the Tourist Office in Skövde and on the Lokrantz publisher's website.

      Facts: The KLUB project

      The children's book series KLUB is a co-design project designed by researchers and students at the Division of Game Development at the University of Skövde, together with educators and visitor destination developers in the municipalities of Skaraborg. Publisher is Lokrantz publishing house in Lidköping.

      Behind the idea of a board game where the players tell tales of magical creatures and treasures is the idea of creatively passing on both the tangible and intangible cultural heritage. A playful way to take up and renew an ancient storytelling tradition.

      Read more about Digital Narration: Game and Cultural Heritage - Master's Programme

      Contact

      Senior Lecturer in Media Arts, Aesthetics and Narration

      Published: 11/23/2023
      Edited: 11/23/2023
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